Post by Mutant Lord: William McAusland on Apr 19, 2013 9:15:03 GMT -8
Reaction/Racisim System
by Gwarh » Wed Jun 15, 2011 6:55 pm
Another idea I had while reading through the core rules, and it dove tails into my previous post about scientific names for the races. Is a way to stat out communities, tribes, or even monster encounters with sapient opponents reaction to what race your players are.
Or for that matter how said group would react to any other race/group. And somehow have those reaction bonuses/negative effect negotiaton/diplomacy rolls.
It might end up being a bit of work, but a chart showing the predominant races for a settlement and how they react "on average" to the below list of races. Could be a good lead in to role playing tension or story hooks. Some towns love Cyborgs lets say as they were saved by a Cyborg Troup once upon a time, but hate Grotesque mutants as thats whome the Cyborgs saved the town from. Also the players actions could raise or lower the towns/groups opinion of their and their parties races depending on their actions.
At first I was thinking about a -5 to +5 scale, including a 0 for neutral, but that might be to many shades of grey. Maybe a -3 to +3. So something like
+3 = Love - Facinated by the species. Will go out of their way to assits/help. Will go out of way to assist species if they are in need. "Drinks are on me".
+2 = Like - Welcoming, Warm, good past experiences with species. "Glad to see you partner"
+1 = Friendly - Comfortable with their presence. Few if any bad past experiences with species. "My best friend is a ___"
0 = Neutral to that species/race. Basically indifferent. "Can take em or leave em"
-1 = Unfriendly - Avoid their presence. May be openy racist. It's obvious they are uncomfortable around you. "Some of my best friends are ___"
-2 = Dislike - Verbally abusive towards, but not openly hostile. "We don't serve their kind around here".
-3 = Hate - Kill on sight if possible. Openly hostile towards, hatred of. Go out of their way to hinder/hurt said species. "Get a Rope!"
Homo Sapiens - Pure Strain Humans
Homo Superior - Transhumans
Homo Replicanus - Clones & Bio Replicas
Homo Mutantus Phantasmis - Ghost Mutants
Homo Mutantus Minoris - Minor Mutation Mutants
Homo Mutantus Majoris - Major Mutation Mutants
Homo Mutantus Extreemus - Grotesque Mutants
Homo Robotum - Cyborgs
Homo Animalus - Mutant Animals
Homo Planta- Mutant Plants
Re: Reaction/Racisim System
by Corryn » Fri Jun 17, 2011 4:52 am
Homo Robotum would likely be the androids; maybe Homo Biomecha since cyborgs usually have human brains, hearts, etc. Human melded with machine=cyborg
Re: Reaction/Racisim System
by WillMcAusland » Sun Jun 19, 2011 8:09 am
Really liking this table. Quick, clear and one roll sets the mood of the locales.
Nice stuff
Re: Reaction/Racisim System
by 2713 » Sat Jun 25, 2011 6:40 pm
Corryn
I was thinking the same thing, but couldn't find a good match in the few English/Latin online translators I used.
I might post the question on a Latin forum and see if anyone can give a better suggestion.
I wonder if the work Chimera is latin? Maybe Homo Robotum Chimera
by Gwarh » Wed Jun 15, 2011 6:55 pm
Another idea I had while reading through the core rules, and it dove tails into my previous post about scientific names for the races. Is a way to stat out communities, tribes, or even monster encounters with sapient opponents reaction to what race your players are.
Or for that matter how said group would react to any other race/group. And somehow have those reaction bonuses/negative effect negotiaton/diplomacy rolls.
It might end up being a bit of work, but a chart showing the predominant races for a settlement and how they react "on average" to the below list of races. Could be a good lead in to role playing tension or story hooks. Some towns love Cyborgs lets say as they were saved by a Cyborg Troup once upon a time, but hate Grotesque mutants as thats whome the Cyborgs saved the town from. Also the players actions could raise or lower the towns/groups opinion of their and their parties races depending on their actions.
At first I was thinking about a -5 to +5 scale, including a 0 for neutral, but that might be to many shades of grey. Maybe a -3 to +3. So something like
+3 = Love - Facinated by the species. Will go out of their way to assits/help. Will go out of way to assist species if they are in need. "Drinks are on me".
+2 = Like - Welcoming, Warm, good past experiences with species. "Glad to see you partner"
+1 = Friendly - Comfortable with their presence. Few if any bad past experiences with species. "My best friend is a ___"
0 = Neutral to that species/race. Basically indifferent. "Can take em or leave em"
-1 = Unfriendly - Avoid their presence. May be openy racist. It's obvious they are uncomfortable around you. "Some of my best friends are ___"
-2 = Dislike - Verbally abusive towards, but not openly hostile. "We don't serve their kind around here".
-3 = Hate - Kill on sight if possible. Openly hostile towards, hatred of. Go out of their way to hinder/hurt said species. "Get a Rope!"
Homo Sapiens - Pure Strain Humans
Homo Superior - Transhumans
Homo Replicanus - Clones & Bio Replicas
Homo Mutantus Phantasmis - Ghost Mutants
Homo Mutantus Minoris - Minor Mutation Mutants
Homo Mutantus Majoris - Major Mutation Mutants
Homo Mutantus Extreemus - Grotesque Mutants
Homo Robotum - Cyborgs
Homo Animalus - Mutant Animals
Homo Planta- Mutant Plants
Re: Reaction/Racisim System
by Corryn » Fri Jun 17, 2011 4:52 am
Homo Robotum would likely be the androids; maybe Homo Biomecha since cyborgs usually have human brains, hearts, etc. Human melded with machine=cyborg
Re: Reaction/Racisim System
by WillMcAusland » Sun Jun 19, 2011 8:09 am
Really liking this table. Quick, clear and one roll sets the mood of the locales.
Nice stuff
Re: Reaction/Racisim System
by 2713 » Sat Jun 25, 2011 6:40 pm
Corryn
I was thinking the same thing, but couldn't find a good match in the few English/Latin online translators I used.
I might post the question on a Latin forum and see if anyone can give a better suggestion.
I wonder if the work Chimera is latin? Maybe Homo Robotum Chimera