This month features disappearing Cyborgs on the streets of the lower city in Overpass. It's not till a john is murdered in the Ghenna's that a full investigation is launched by the Overpass authorities. But Ghenna's knows if you want justice in the Mutant Epoch, you need to get it yourself. The bounty has been posted, the assailants are wanted DEAD.
The adventure is looser than the previous ones and can be chopped up over a period of time in the city, or used as a pretty fast one shot to cover a few hours of play if the GM uses the random encounter table for street encounters and fleshes out some of the suggested locations and personalities available. If anyone has any suggested Bounty Hunts or corrections to the current release leave comments here or you can reach me at The_kraikken@yahoo.com Just put "Mutant Epoch" in the header so I just don't delete it outright.
I wonder if someone with Electronics or Robotics skill can rig something up so she doesn't need batteries as often? Or possibly even repair her? A bit of scrap, plus a lot of relic gear to try and look through (plus finding someone with the right skills would be difficult, but possible.
The hard part is to convince her that you are actually trying to help her instead of disassembling her for parts. Or deciding to turn her into a useful love slave, and have her reprogrammed to love you.
If the PCs want to convince her that she can pay them without using her body for sex, one option might be using the android to help test relic computer gear for Mecha software. IIRC AI systems can fight off Mecha software like a bad cold, so hooking her up to a potentially infected system will allow her to see if it is infected, and then the PCs can choose what to do next.
Unfortunately, you'll get these guys: "We need you to check this computer' memory for Mecha infection." "Alright then, let me- what? This is fifty terabytes of porn!" "There could be something in it, can you check it all the way through?" (sounds of snickering from the rest of the group) "All right, leave it here. Have Bill come by tomorrow to pick it up" (Bill the excavator comes back the next day) "All clean." "Are you sure, you might need to check again." (Bill the Immature is snickering as he is saying this) "No, it is clean, and I did check all of it. I'll show you. All weekend long." (Bill is in panic mode because he realizes how she is going to get her revenge) (The rest of the excavator team stops by two days later, and Bill can barely move.) "All done."
Post by timberriault on Sept 30, 2017 23:09:36 GMT -8
Hahahahahaha! That's perfect! A player of mine actually brought that up during the playtest, they managed to negotiate her into helping them and when the murders stopped it remained an "unsolved" case. This batch of players is squarely on the evil side of the alignment slider, so they don't have qualms about keeping a murder bot on retainer.
Technically she is doing the stuff due to trying to survive, since she can't make enough money to buy the batteries, and attaching a power cable to her would be an obvious weakness.
So a semi-good team might treat her as a wounded but dangerous animal. If they can talk her down from her actions (and spend resources/effort to help her) then they can work on rehabilitating her. A temporary option might be convincing her to let them turn her off (shutting down properly), so she doesn't go through batteries like crazy. The goal would be to either repair her power systems, or put her in a new body (though putting her into a heavy combot frame would make for a heck of a surprise). If her AI is platform independent, they might transfer her to a large computer (Beyond Red Crater, or The Crevice?) if they trust her not to use the larger computer and accessories to kill them.
If they can't talk her down though, then they have to put her down for the good of the community. The key is after taking her down, they need to wipe her programming core so when they use it to control a new bot for the team her old personality doesn't start up again.
Last Edit: Oct 8, 2017 20:42:46 GMT -8 by toddk: (added another supercomputer adventure idea)