Post by Mutant Lord: William McAusland on Apr 18, 2013 22:31:50 GMT -8
off-hand use for cyborgs and amputees
by WillMcAusland » Tue Feb 12, 2013 1:40 am
Note: re-posted from the old TME forums...
Here is a post that one of our new SOE members sent to me by email as he was unable to login here. Seriously, we are thinking of moving this forum, or rebuilding it, in a public venue hosted on another forum completely. More on that soon...
I am not using his real name here as I want to get his forum handle first.
Our poster has these excellent points to make about off-hand use for cyborgs and amputees...
I was wondering if anyone had done work on low-tech weapon hands for cyborgs (and indeed anyone missing an arm). For example, I've just created a rather cool cyborg character with a weapon arm which is a HMG. Now ammo is rare and expensive for this compared to an assault rifle for example so he tends to use a musket and save the HMG for serious encounters. Now I'm going to have the weapon arm replaced with a hook when he's not using it. Obviously a replacement hand would be good, but he's going to have to rely on finding one, and since he's left-handed finding one might take a while, hence the hook. This isn't a wimpy pirate hook, it's a solid steel rigging hook. Now it can be used as a crude manipulator, to push and pull, it can be used to support a musket when he's firing that and it can also be used as a weapon D10 or 12 maybe a +1, like a club or mace and also be very useful in parrying.
Now would this be usable with brawling skill and would it suffer an off-hand penalty? Or would it need a weapon skill as per club or mace and suffer likewise. I've thought about allocating a single brawling or weapon skill point to allow the user to cancel the off-hand penalty as allow it to be used with the wearer's usual brawling or weapon skill.
This led into thoughts of other weapons being attached, players (and indeed NCPs) are going to lose hands in this game, with cyborg replacements and the facilities needed to replace them rare and expensive. No doubt lower tech alternatives would be developed. Anything other than a basic solid club-like stump or hook (which could be used with brawling skill) would require the weapon skill, you could have basic swords, machetes and axes attached, but if it's the off hand there could be clamps for a shield, or a clamp to hold a bow which the other hand can then draw, or a socket for a modified crossbow which the other hand could set and fire.
Anyone else considered this for TME?
Cheers.
by WillMcAusland » Tue Feb 12, 2013 1:40 am
Note: re-posted from the old TME forums...
Here is a post that one of our new SOE members sent to me by email as he was unable to login here. Seriously, we are thinking of moving this forum, or rebuilding it, in a public venue hosted on another forum completely. More on that soon...
I am not using his real name here as I want to get his forum handle first.
Our poster has these excellent points to make about off-hand use for cyborgs and amputees...
I was wondering if anyone had done work on low-tech weapon hands for cyborgs (and indeed anyone missing an arm). For example, I've just created a rather cool cyborg character with a weapon arm which is a HMG. Now ammo is rare and expensive for this compared to an assault rifle for example so he tends to use a musket and save the HMG for serious encounters. Now I'm going to have the weapon arm replaced with a hook when he's not using it. Obviously a replacement hand would be good, but he's going to have to rely on finding one, and since he's left-handed finding one might take a while, hence the hook. This isn't a wimpy pirate hook, it's a solid steel rigging hook. Now it can be used as a crude manipulator, to push and pull, it can be used to support a musket when he's firing that and it can also be used as a weapon D10 or 12 maybe a +1, like a club or mace and also be very useful in parrying.
Now would this be usable with brawling skill and would it suffer an off-hand penalty? Or would it need a weapon skill as per club or mace and suffer likewise. I've thought about allocating a single brawling or weapon skill point to allow the user to cancel the off-hand penalty as allow it to be used with the wearer's usual brawling or weapon skill.
This led into thoughts of other weapons being attached, players (and indeed NCPs) are going to lose hands in this game, with cyborg replacements and the facilities needed to replace them rare and expensive. No doubt lower tech alternatives would be developed. Anything other than a basic solid club-like stump or hook (which could be used with brawling skill) would require the weapon skill, you could have basic swords, machetes and axes attached, but if it's the off hand there could be clamps for a shield, or a clamp to hold a bow which the other hand can then draw, or a socket for a modified crossbow which the other hand could set and fire.
Anyone else considered this for TME?
Cheers.