kilgs
New Member
Posts: 25
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Post by kilgs on Dec 27, 2016 19:23:32 GMT -8
I love the art of TME. In fact, the town maps were what dragged me here when I was looking for images for a homebrew post-apoc game. I got hooked the more I looked into it but the maps are still my favorite part of this.
Some generic villages, settlements and the like would be awesome so that GM's can base adventures out of them or even homebase their player group in a settlement all their own.
EDIT: Just downloaded the QSR and Muddy Mayhem to read over lunch... Soggy Hearth is EXACTLY what I'm talking about. Even just the maps for various villages that we can place wherever. I love your art! It brings the whole setting together.
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Post by stibbons on Feb 8, 2017 3:44:16 GMT -8
Further to this I would like to see a "Mutant Epoch Settlement Generator". Now the Darwin's World RPG has a fairly basic one of these, you can find it here- img.fireden.net/tg/image/1452/29/1452291073690.pdfAnother useful source is the old Midkemia Press/Chaosium "Cities" Universal RPG Supplement- You can get it here and there's a nice little free sampler for villages- www.midkemia.com/HomePage/Products.htmlI'd like to see settlements from small trading outpost to large village/small town in size covered. Populations according to region, availability of good/services, law enforcement and town defences. A few generic examples to show how it works and to be dropped into any player campaign. A list of "Threats" like a spider den or community of Nubbinz or a poorly buried toxic waste dump. Maybe a "Secrets" or "Peculiarities" table for the really strange stuff; a huge buried reservoir of fresh water beneath the town, a benevolent AI concealed in a disused building, the local tavern is actually part of a crashed starship, the town is themed on a popular TV show which the local ruler has the DVDs for and is obsessed with, the town has a temple where a Relic Furby utters prophecies and passes judgement on sinners. The fun stuff.
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