Post by SavageGM on Mar 19, 2016 16:30:59 GMT -8
I attended Gary Con for the first time this year. It was a great con for fans of Dungeons & Dragons, other fantasy RPGs and many other genres of games. Paizo and WotC were there to run their respective games. Industry greats like James Ward, Larry Elmore, Jeff Easley, Tom Wham, Margaret Weis and Diesel were in attendance from the old TSR days. Amongst all the games was two 4 hour sessions of The Mutant Epoch RPG which I ran. I decide to run my first One Day Digs 1 & 2 as they are great for a convention.
The first one was the first one, Blood for Bellridge. The table was full and several people had expressed that they simply needs a game to fill the time and they chose mine. The session overall all went quite well and there was several players that seemed to really attach themselves to their pre-generated characters. One fellow in particular really took to playing Kwik-Jaw and bit his teeth into all foes that he could chomp. His name was Jim and he was a very exciting, "in to it" player that seemed to really enjoy the system, art and feel of TME. I handed out The Mutant Epoch bookmarks and answered many questions about the line, system, future (that I know) and man behind TME, William McAusland. It was surreal to tell them about the One Day Digs line and the work I have done for TME with Will's generous help, a dream come true moment. At the end a player did something very cinematic and original that once again surprised me, when someone thinks of something I didn't when I wrote it. When we were wrapping up I had everyone roll d100 and Jim rolled the lowest, taking home his own personal copy of The Mutant Epoch RPG Hub Rules which was extremely well received by him as he already had the PDF. I was lucky enough to hand out a few more books to sweeten new players to the game. Here's hoping they also got the TME itch after reading them.
The second one was Feast of Freaks two days later and Jim had signed up for this one as well. He was early to the table and scolded me as he had bought a bunch of the PDFs and stayed up reading the Hub rules, he appeared to be hooked. I felt like no matter what I had succeeded. Again another great group with even a "jump in" player who didn't have a clue what the game was. To be honest I had never ran my own adventure Feast of Freaks before but apparently the adventure is quite good as I toot my own horn and the players had a blast. They played smart and followed all the breadcrumbs (or should I say fleshcrumbs). The finale was very exciting with the players splitting themselves up and tackling multiple options to save the day. Jim thought, again, of something I hadn't perceived in the adventure and it was clever and cinematic. One player had almost no chance to score a powerful crossbow shot and he nailed the roll, which really helped ramp up the excitement for all of us. One of those rolls as a GM I don't think will happen but really want it to for the story, blam! Luck was on all our side. At the end the walk up player landed himself a copy of the Creatures of the Apocalypse Codex in color and he was very appreciative. Jim stayed around later and I rambled like a monkey about the game, setting and everything TME. Jim was really excited about running it with his friends and spreading The Mutant Epoch word.
Overall it was a smashing success and apparently people were talking about the game later on at the con. I hope to attend future conventions and introduce new players to the Crossroad Region and the strange and brutal world of The Mutant Epoch RPG. Thanks for reading and as always we'd love to hear about your own travels in the Wasteland!
Brandon Goeringer
The first one was the first one, Blood for Bellridge. The table was full and several people had expressed that they simply needs a game to fill the time and they chose mine. The session overall all went quite well and there was several players that seemed to really attach themselves to their pre-generated characters. One fellow in particular really took to playing Kwik-Jaw and bit his teeth into all foes that he could chomp. His name was Jim and he was a very exciting, "in to it" player that seemed to really enjoy the system, art and feel of TME. I handed out The Mutant Epoch bookmarks and answered many questions about the line, system, future (that I know) and man behind TME, William McAusland. It was surreal to tell them about the One Day Digs line and the work I have done for TME with Will's generous help, a dream come true moment. At the end a player did something very cinematic and original that once again surprised me, when someone thinks of something I didn't when I wrote it. When we were wrapping up I had everyone roll d100 and Jim rolled the lowest, taking home his own personal copy of The Mutant Epoch RPG Hub Rules which was extremely well received by him as he already had the PDF. I was lucky enough to hand out a few more books to sweeten new players to the game. Here's hoping they also got the TME itch after reading them.
The second one was Feast of Freaks two days later and Jim had signed up for this one as well. He was early to the table and scolded me as he had bought a bunch of the PDFs and stayed up reading the Hub rules, he appeared to be hooked. I felt like no matter what I had succeeded. Again another great group with even a "jump in" player who didn't have a clue what the game was. To be honest I had never ran my own adventure Feast of Freaks before but apparently the adventure is quite good as I toot my own horn and the players had a blast. They played smart and followed all the breadcrumbs (or should I say fleshcrumbs). The finale was very exciting with the players splitting themselves up and tackling multiple options to save the day. Jim thought, again, of something I hadn't perceived in the adventure and it was clever and cinematic. One player had almost no chance to score a powerful crossbow shot and he nailed the roll, which really helped ramp up the excitement for all of us. One of those rolls as a GM I don't think will happen but really want it to for the story, blam! Luck was on all our side. At the end the walk up player landed himself a copy of the Creatures of the Apocalypse Codex in color and he was very appreciative. Jim stayed around later and I rambled like a monkey about the game, setting and everything TME. Jim was really excited about running it with his friends and spreading The Mutant Epoch word.
Overall it was a smashing success and apparently people were talking about the game later on at the con. I hope to attend future conventions and introduce new players to the Crossroad Region and the strange and brutal world of The Mutant Epoch RPG. Thanks for reading and as always we'd love to hear about your own travels in the Wasteland!
Brandon Goeringer