Post by Mutant Lord: William McAusland on Oct 16, 2015 8:28:35 GMT -8
No,sorry folks, its gonna be awhile for the Expansion book. Still writing and play testing elements. Been side tracked by essential chores like creating Youtube videos, eye surgery, marketing the current line, dealing with distribution, mail order, you name it. The creative 'game content creation' part of my day is down to about half of what it once was. Also, without releasing a new free or pay what you want product each month, sales dry up very quickly. I need to clone myself! Today I am working on One Day Dig 6 Hunt in the Dark by Giulio Iannarella. The edit and layout are done, now just need to do the art and map. Its a big one and I think you will all really like it.
Me too. I need some mutant plant characters! They are an essential part of a PA game.
Mutant plant characters, kept as slaves, and harvested for resources? (Or even lobotomized so they don't think of escape?)
But they would be useful on a long mission, as they technically do not need to bring rations with them while on the surface, but underground they would be limited in duration. They would be an interesting addition to the Ruins escorts tables, where they guard the PC's camp on the surface, while the PC's perform the excavation itself. Since they are on the surface they get free sunlight, and depending on the type they could even provide rations for the PCs each evening.
Potential problems might be that the plants don't get a lot of energy from the sun, so each round the spend in strenuous exercise (i.e. combat) they would lose END. Wearing armor would reduce the rate that they recover energy from the sun. So a large force of plant mutants might have the same amount of combat capability as a smaller group of excavators, since the excavators can attack multiple times each day, while the plants eventually run out of energy and have to bask.
Various types of plant mutants: Kudzu - fast regenerating, but low strength Hardwoods - high strength and endurance, low agility (I AM GROOT!) Softwoods - lower strength and endurance, faster regeneration Fruiting trees - as softwoods, but can divert regeneration into producing fruiting bodies for the rest of the party to consume (with all the other implications)
Other types: Lichen - can grow in semi-toxic areas, very low resistance to damage, but easy to heal (fungus gathers the raw materials, while the algae within converts sunlight) Fungus - doesn't need sunlight, but must have food (though wider variety than PSH, mutants, etc)
Post by thefaceofevil on Mar 18, 2017 6:07:11 GMT -8
Last update was over 2 years. Is there going to be an expansion? I realize life gets in the way. If there isn't enough time can the community help with new content or some of the grind? So far I am digging everything about this game. Hate to see it fall by the way side because of nothing more that time. You have a great product and I am sure everyone of us would love new content!
Post by timberriault on Jun 4, 2017 17:56:57 GMT -8
Sure I'll put it together in a neater package, still some towns that need to be fleshed out but it's coming together. The mapping takes some time, if anyone has any formatting or graphical skill that'll go a long way.
Yes, the TME Expansion Rules Book is absolutely in progress, and has been for along time, I know (Novel series have been dominating everything -- but will be well worth the wait, too and well, what this whole TME thing stems from).
What I will do is set up a web page at our site showing the ongoing table of contents plus an art gallery and make updates on progress throughout the Epochian Network.
But wow, thanks so much for the encouragement on the Expansion book. Its gonna be a beast and really set this game milieu apart from everything else on the market.
Also, look for a all new One Day Dig this Friday... although if you want to see the art only cover tonight , just let me know here... and I'll get my skullocks to broadcast it globablly.
Post by Mutant Lord: William McAusland on Oct 3, 2018 13:27:54 GMT -8
Fresh off the drawing table... another finished ink for the Expansion rules...
Plantoid Pine with Chainsaw For the Mutant Epoch Expansion Rules (in production) Serving a dual use as a kickass fighter and something to put gifts under at Christmas, this fella is an essential part of this dig team! Go get 'em woody! And no, this is not Groot
While I am working on it again all day today, it's a very hard thing to judge. Here is what I've said over at FB.
Can't say when, only that I am working on it every day and doing a mix of art, writing, playtesting and edits. Showing the art is a way of sharing the progress, keeping the work process fresh, and to be honest, developing ideas. The feedback on the art is also enormously encouraging and another source for content! Thanks, everybody! WM
and... Ah, Carlos, I ask myself this every waking hour (when will the X rules be out). I am working on it every day and I'm trying to do my absolute best with the rules, writing, and art. I can't say when. As soon as I have a better idea, however, I'll let everybody know.
In the meantime, to make a mutorg, you allow d2 prime mutations, d2 minor mutations, a 30% chance of one flaw mutation, and then 1 offensive implant and one defensive implant and a 50% chance of a miscellaneous implant.