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Post by torenatkinson on Oct 17, 2013 10:55:27 GMT -8
This is for my Mutilator campaign, but I post it here in hopes that it is useful for others!
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Post by Mutant Lord: William McAusland on Oct 17, 2013 14:17:28 GMT -8
Holy COw Toren, this is great!
Thanks for sharing this!
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Post by torenatkinson on Oct 17, 2013 15:33:45 GMT -8
Hey no problem - here is a slightly revised, more printer friendly version. Also, some notes: porta potties are generally NOT used for shitting in. The ones in the discipline room are for anyone who needs a "time out" (i.e. solitary confinement), The southernmost (at least in terms of orientation of this page) door leads to metal stairs that go up to the top of the van, which is where the sentry is posted (not IN the van). A walkway leads to a raised portapotty that is actually for human waste. Otherwise, servants go about cleaning "bedpans" which are usually buckets, at least they do for the higher ups (Kwon and his lieutenants). I would leave it up to the GM as to which doors are locked. A lot of these doors would be makeshift and so would their locking mechanisms, but all exterior doors are lockable and relatively secure. Especially with all the disappearances! Chimney is also an access point, for the small or weirdly mutated. The generators are not usually on when Kwon is sleeping, but they are sometimes started up during noisy "rituals" for no other reason than to obfuscate any would be eavesdroppers. SECRET NOTE! the sacred chamber has a porta potty in it. This is what leads down to the underground/sewers. I've named the cult doctor Doctor Phibes. I've named Kwon's main assistant Sunny D - he's the #1 lieutenant. I've named the kennel master Allbark. Kwon has 2 personal "attendants" (bodyguards) with him at all times except when he's in private chambers in which case they guard the door. I think that's it - gotta prep for tonight's game!
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