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Post by maxstone on Sept 11, 2013 14:29:17 GMT -8
Can post apocalyptic USA exist without revolvers? Hell no! Feel free to tell me what should be changed and if you like the idea Scrap revolver
SV: 0 Rate: 1 DMG: d20 Range: 150m Hands: 1 STR: 15 ammo: revolver rounds /5 shots/ 50+d10 sp Weight: 1kg Value: 100+2d20 spRelic revolverSV: +0/+10(2handed) Rate: 1 DMG: d20+10 Range: 300m Hands: 1/2 STR: 15 ammo: revolver rounds /5 shots Weight: 2kg Value: 1500+d1000 sp Ghetto Blaster (special mutant made revolver, very big and heavy ) SV: +5 Rate: 1/2 or 1 if STR above 100 DMG: 2d20+10 Range: 150m Hands: 2 STR: 75 ammo: Ghetto Blaster Rounds /5 shots/ 50+d100 sp, usually forged in mutant strongholds Weight: 10kg Value: 200+ d1000 sp Special effect : knocks back target target of d6m if weights less than 150 kg PS: There should be MUCH MUCH more home brew relics on the forum!!!
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Post by providence13 on Sept 15, 2013 18:38:16 GMT -8
Hey, revolvers are a great idea! I've been meaning to convert Roland's revolvers shooting .45 long colt ammo. Stephen King, Gunslinger. My very first gun as a kid was a .22 cal revolver. Had a ton of fun with that thing. In this game that would probably do the same as the .22 pistol, 1D10. As a scrap built gun that someone cobbled together, I can't think of a weaker pistol than that old .22 revolver.
My players are more knowledgeable than me, but I listen when they say most book ranges should be absolute maximum and ideal should be 1/2 book listed.
That Ghetto Blaster is a monster! If it can knock 150 kg (!) 1-6m then it does the same to the shooter.. action=reaction
It does remind me of the old Hellboy pistol, though.
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clockpunk
New Member
Thinking about wasteland gambling machines and the skill...
Posts: 44
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Post by clockpunk on Oct 5, 2013 6:02:14 GMT -8
Thumbs up! I did think these were sadly missing from the hub rules.
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Post by maxstone on Oct 5, 2013 12:10:50 GMT -8
Thanks Clockpunk, but unfortunately, statistics wise they're quite the same as normal relic pistols. With the ghetto blaster I wanted to put emphasis on the power of the biggest revolver out there and add a "mutant touch". Above that, the ability to knock away opponents ( and the user too )is fun as hell, especially in mountain areas, where one can fall to his death.
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clockpunk
New Member
Thinking about wasteland gambling machines and the skill...
Posts: 44
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Post by clockpunk on Oct 5, 2013 15:11:01 GMT -8
Thanks Clockpunk, but unfortunately, statistics wise they're quite the same as normal relic pistols. With the ghetto blaster I wanted to put emphasis on the power of the biggest revolver out there and add a "mutant touch". Above that, the ability to knock away opponents ( and the user too )is fun as hell, especially in mountain areas, where one can fall to his death. Haha, absolutely - HackMaster is my main poison (game) of choice, in which Knockbacks are a staple feature of combat. I certainly intend to have the Spiked Ball hazard to knock its victims back 5-10 feet ^_^
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Post by providence13 on Oct 5, 2013 20:00:59 GMT -8
clockpunk, I've loved KODT since the very early days, but I've never played HackMaster. Once knew a patent lawyer who played it. Thought that was telling and ironic at the same time.
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