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Post by nds119 on Dec 3, 2016 18:04:45 GMT -8
Here's the first character build of a campaign I ran a while back with some friends at my local college campus. The campaign started off as Blood for Bellridge tied into Red Crater to create what I consider one of the best campaign storylines I've ever been a part of. Anyway, here I'll be presenting some of the character's used starting with the PC's, as well as a few NPC's made specifically for the setting.
Name: Sam Dallas Race: Cyborg (human) Caste: Raider (left on bad terms)
Age: 25 Gender: Male Hair color: Dark brown Eye color: Blue Skin color: Light-olive Weight: 73 kg; 160 lbs Height: 185 cm; 6'1"
Hometown: Rusted Hulk Handed: Left Languages: English, some Spanish Read & Write?: no Do math?: no Swimming ability: Fair Positive traits: Dedicated, charming, sympathetic Negative traits: Sly, reckless, forceful Fears: Drowning Enjoys: Gambling Peeves: Foot tapping Sexual orientation: Straight Religious preference: Non-religious Outfitting: PR
END: 36 (Healing rate: 4) STR: 69 (Damage: +8; Range: +40%) AG: 37 (DV: -2) ACC: 57 (SV: +6) INT: 34 PER: 40 (PIM: +1) WILL: 22 APP: 25
Skills: Riding (2) (Horse? no) Brawling (1) Pick Pocket (1) Knife Fighter (1) Weapons Expert - Crossbows (2) Technician, Robotics (1)
Implants: Telescoping Thrust Blade (located in power arm) (SV: +8 or +60; DMG: d20+10) Power Arm (DV: -5; SV: +10; DMG: 2d20+16) Stun Inhibitor Unit Cybernetic Legs (DV: -10; SV: +16: DMG: 3d6+6) Internal Nutriment Supply
Equipment: 12 silvers (owes 36 to raider boss) Tinder box 4x torches 8x matches Cutlery set 2L water skin Summer sleeping bag Coin pouch Backpack 5m Rope Sewing kit Whetstone Shovel Work boots/gloves Poncho Cotton pants/shirt 15 days rations Heavy crossbow w/ 16 bolts (SV: +12; DMG: d20+5; accurate to 100m; 5kg) Hatchet (DMG: d12; accurate to 4m when thrown; 800g) Semi-auto pistol w/ 11 SP rounds (SV: +12; Damage: d20; accurate to 250m; 1.1kg) Spiked leather armor (DV: -16; Movement: -1m; 9kg; anything to bite wearer takes d10 DMG) Spiked shield (DV: -5; Movement: -.5m; 4kg; DMG: d10 when used in melee) Motorcycle helmet (see Sports Helmet): (DV: -3; Movement: -.25m; 400g)
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Post by nds119 on Dec 3, 2016 18:07:20 GMT -8
Another character created for our campaign. She was one of my favorites, and was sort of the front-man (or front-woman I should say) for the party in general.
Name: Josephine "Jo" Sangria Race: Typical Mutant Caste: Mercenary (left on bad terms)
Age: 24 Gender: Female Hair color: Dark brown Eye color: Hazel Skin color: Light brown Weight: 52 kg; 114.6 lbs Height: 173 cm; 5' 6"
Hometown: Sandbarra Handed: Right Languages: Spanish, English Read & Write?: Yes Do math?: Yes Swimming ability: Fair Positive traits: Adventurous, charismatic, dedicated to family Negative traits: Impatient, petty, manipulative Fears: Oppression, being powerless Enjoys: Playing harmonica Peeves: Dishonesty Sexual orientation: Bisexual Religious preference: Old-world Catholic, personal faith Outfitting: WE
END: 43 (Healing rate: 12) STR: 41 (Damage: +2; Range +10%) AG: 39 (DV: -2) ACC: 66 (SV: +8) INT: 41 PER: 45 (PIM: +1) WILL: 29 APP: 38
Skills Brawling (1) Navigate by Stars Tracking (1) Gambling (2) Negotiating (1) Riding (3) Wilderness Survival Stealth (2)
Prime Mutations Poison Immunity Increased Cellular Activity (triples healing rate) Mind Crush (range: 87m, use 3x/day per rank, d10 damage)
Minor Mutations 2 nipples per breast Copper blood color Pointed ears
Flaw Mutations Coronary Thrombosis (must pass END based, type B hazard check per physical encounter or suffer d20 damage and -30 SV penalty)
Equipment 139 silvers tinder box 5x torches 8x matches full lantern w/ oil 2L water skin summer/winter sleeping bag backpack 5m rope sewing kit whetstone shovel work boots/gloves poncho cotton pants/shirt 15 days rations cutlery set hip sack w/ fishing gear 2 person tent crowbar and pickaxe soap, towel, toothbrush wool hooded coat, pants, shirt playing cards w/ bone dice Assault rifle w/ 23 SR rounds (standard config) (SV: +12; DMG: d20; accurate to 900m; 5kg) Army Revolver w/ 14 paper cartridge rounds (SV: +9; DMG: d20; accurate to 70m; 1.2kg) Shotgun pistol w/ 8 Buckshot shells (SV: +15; DMG: 3d10; accurate to 20m; 2.6kg) Saber (DMG: d20+2; 2kg) Dagger (Bayonet) (DMG: d10; 500g; fits on rifle) Scrap relic armor (DV: -20; Movement: -.75m; 3kg) Army helmet (DV: -5; Movement: -.25m; 2kg)
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Post by nds119 on Dec 3, 2016 18:43:05 GMT -8
This character was interesting to come up with. He's a runaway slave from the Dominion who knew one of the PC's beforehand, and started the game with nothing but whip scars on his back, a broken arm, shackles on his wrists, and a blunt dagger. Here is his layout when the actual adventuring began.
Name: Virgil Race: Labor clone Caste: Labor slave
Age: 28 (appears 19) Gender: Male Hair color: Dark brown Eye color: Green Skin color: Dark brown Weight: 56 kg; 125 lbs Height: 182 cm; 5'9"
Hometown: Safe Port Handed: Right Languages: English, French Read & Write?: no Do math?: no Swimming ability: Cannot Positive traits: Loyal, kind, ambitious Negative traits: Anxious, naive, withdrawn Fears: Chains, slavery Enjoys: Tinkering Peeves: Arrogance Sexual orientation: Demisexual Religious preference: Old-world Christianity, personal faith Outfitting: IM (started game as ESC)
END: 67 (Healing rate: 7) STR: 59 (Damage: +6; Range: +30%) AG: 54 (DV: -4) ACC: 45 INT: 11 PER: 25 WILL: 38 APP: 21
Skills: N/A
Equipment: 5 silvers Dirty, unwashed cotton pants/shirt Work boots Tattered belt pouch Tinder box 2x torches Lantern w/ 87 ml oil Wooden spoon 2L water skin Woolen blanket Sack Backpack 5m rope 13 days rations Survival rifle w/ 11 SR rounds (DV: +14; DMG: d20; accurate to 800m; 1.3kg) Machete (DMG: d12+1; 1kg) Knife (DMG: d8; accurate to 3m when thrown; 250g) Leather jacket (DV: -5; Movement: -.25m; 2kg) Leather helmet (DV: -2; 500g)
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Post by nds119 on Dec 3, 2016 19:01:12 GMT -8
An actual engineering major rolled up this character, which was good because they provided legitimate measurements and details on technical things in the game whenever they came around.
Name: Anaya "Ana" Sturgis Race: Pure-stock human Caste: Technician
Age: 23 Gender: Female Hair color: Dark brown Eye color: Brown Skin color: Dark brown Weight: 62.5 kg; 138 lbs Height: 169 cm; 5'5"
Hometown: Overpass Handed: Left Languages: English, French, Latin, some Spanish Read & Write?: yes Do math?: yes Swimming ability: Fair Positive traits: Sympathetic, industrious, creative Negative traits: Petty, cowardly, resentful Fears: Criticism, losing family/friends Enjoys: Reading Peeves: Unfinished work Sexual orientation: Asexual romantic Religious preference: Non-religious Outfitting: WE
END: 33 (Healing rate: 3) STR: 24 AG: 36 (DV: -2) ACC: 62 (SV: +6) INT: 64 PER: 22 WILL: 59 APP: 30
Skills: Medic (1) Driving (1) Relic Knowledge Stealth (1) Junk Crafting (2) Technician, Mechanical (4) Technician, Robotics (1) Technician, Electrical (1) Technician, Computers (1)
Equipment: 94 silvers Tinder box 4x torches 7x matches Fully-charged flashlight 2L water skin Summer/winter sleeping bag Backpack 9m rope Sewing kit Whetstone Shovel Work boots/gloves Poncho Cotton pants/shirt 25 days rations Cutlery set 2 person tent Crowbar and Pickaxe Soap, Towel, toothbrush Wool hooded coat, pants, shirt Laser Pistol w/ 27 shots Machete (DMG: d12+1; 1kg) Knife (DMG: d8; accurate to 3m when thrown; 250g) Junk armor (DV: -12; Movement: -.5m; 4kg) Iron helmet (DV: -4; Movement: -.25m; 1.5kg)
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Post by nds119 on Dec 3, 2016 19:59:19 GMT -8
This guy is a severe mutant that I came up with myself for another player to use for the campaign. One of my best character roll-ups, until he got killed near the end of the campaign. He's a member of a mutant subspecies the Core Rules refers to as a 'dune mutant,' which are mutants adapted specifically to desert climates. Don't worry if he appears to be lacking in offensive attacks, he gets a shotgun early on in the adventure.
Name: Arick Saven Race: Severe Mutant Caste:Nomad
Age: 43 (appears to be in late 20's) Gender: Male Hair color: Near-white Eye color: Gray Skin color: Pocked, leathery Weight: 88 kg; 194 lbs Height: 199 cm; 6'5"
Hometown: Shattered Region Handed: Right Languages: English, as well as a strange mutant language Read & Write?: Yes Do math?: Yes Swimming ability: Cannot Positive traits: Wise, idealistic, calm Negative traits: Over-bearing, mysterious, blunt Fears: Heights Enjoys: New cultures and philosophies Peeves: Politics Sexual orientation: Asexual aromantic Religious preference: New-Age form of Toanism, personal faith Outfitting: PR
END: 71 (Healing rate: 7) STR: 122 (Damage: +22; Range +120%) AG: 42 (DV: -11) ACC: 59 (SV: +6) INT: 46 PER: 31 WILL: 54 APP: 22
Skills: Brawling (2) Navigate by stars Tracking (1) Negotiating (1) Wilderness survival
Prime Mutations: Reserve heart Arid adaptation (DV: -3) Heightened attribute: Strength Deviant skin structure: Fire-proof skin Longevity
Minor Mutations: 2 small horns on forehead 6 fingers per hand Small bone spikes on forearms (SV: +3; DMG: d6) Patchy lizard scales (DV: -8) Dense muscles/bones
Flaw Mutations: Blocked sinuses Sterility
Equipment: 10 silvers Tinder box 6x torches 7x matches Cutlery set 2L water skin Coin pouch Backpack 6m rope Whetstone Sandals Hooded cape, dark gray Cotton pants/shirt 7 days rations Spear (SV: +4 thrown; DMG: d20+1 melee, d20+4 thrown; accurate to 15m when thrown; 2kg) Knife (DMG: d8; accurate to 3m when thrown; 250g) Heavy leather armor (DV: -14; Movement: -.5m; 7kg) Standard shield (DV: -5; Movement: -.25m; 3kg) Iron helmet (DV: -4; Movement: -.25m; 1.5kg)
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Post by nds119 on Dec 3, 2016 20:42:22 GMT -8
Here we have a synthetic runaway slave girl who was forced to fight for the Dominion before she escaped. I was asked to roll her up by a player who didn't want a "male-centric" campaign. So I did, and ended up rolling a woman-shaped battering ram with a Wolverine-like healing factor. She was a favorite among the group, right up until the end when she went down fighting to save the rest of the party from a giant samurai warbot. Helluva way to go I say.
Name: Mira Race: Combat Bioreplica Caste: Gladiator Slave
Age: 13 (appears 24) Gender: Female Hair color: Blonde Eye color: Blue Skin color: Light olive Weight: 62.5 kg; 138 lbs (all muscle) Height: 178 cm; 5'8"
Hometown: Newburg Handed: Right Languages: English Read & Write?: No Do math?: No Swimming ability: Fair Positive traits: Daring, decisive, independent Negative traits: Coarse, headstrong, scarred (both physically and emotionally) Fears: Enclosed spaces Enjoys: Fighting Peeves: Loud snoring Sexual orientation: Heterosexual Religious preference: Non-religious Outfitting: IM (started game as ESC)
END: 118 (Healing rate: 15) STR: 95 (Damage: +14; Range +70%) AG: 80 (DV: -10) ACC: 76 (SV: +10) INT: 25 PER: 44 (PIM: +1) WILL: 53 APP: 29
Skills: Brawling (3) Martial arts (1) Riding (1) Dodge (2) Weapons Expert - Swords Knife Fighter (1)
Equipment: 7 silvers Dirty, unwashed cotton shirt/pants Tattered belt pouch Tinder box 2x torches Wooden spoon 2L water skin Woolen blanket Sack Backpack 7m rope Sandals 16 days rations Short sword (DMG: d12+1; 1kg) Knife (DMG: d8; accurate to 3m when thrown; 250g) Studded leather armor (DV: -12; Movement: -.5m; 5kg) Iron buckler (DV: -4; 1kg) Iron helmet (DV: -4; Movement: -.25m; 1.5kg)
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Post by nds119 on Dec 3, 2016 21:08:24 GMT -8
Our final PC is a Hispanic bestial human bobcat. He was a lot of fun to come up with and was one of the few to actually survive the end of the campaign. He would often pick fights with enemies twice his size and talked a lot of smack during encounters, which was made even cooler because most of it was in Spanish.
Name: Renaldo "Ren" Martinez Race: Bestial Human, Bobcat Caste: Hunter
Age: 11 (36-year lifespan) Gender: Male Hair color: Beige w/ black spots Eye color: Yellow Skin color: Pink (ever seen a naked bobcat?) Weight: 53 kg; 117 lbs Height: 86 cm; 2'8"
Hometown: Steel Hill Handed: Right Languages: Spanish, some English Read & Write?: Yes Do math?: No Swimming ability: Fair Positive traits: Honest, courageous, loyal Negative traits: Irresponsible, greedy, reckless Fears: Abandonment Enjoys: Sleeping, eating, being groomed (will never openly admit it) Peeves: Dogs Sexual orientation: Heterosexual Religious preference: Non-religious Outfitting: PR
END: 60 (Healing rate: 6) STR: 34 AG: 88 (DV: -12) ACC: 81 (SV: +10) INT: 36 PER: 59 (PIM: +1) WILL: 29 APP: 33
Skills: Wilderness Survival Weapons Expert - Bow Stealth (2) Climbing (2) Tracking (1)
Equipment: 11 silvers Tinder box 5x torches 7x matches Cultery set 2L water skin Winter sleeping bag Coin pouch Backpack 6m rope Sewing kit Whetstone Work gloves Sandals Poncho Cotton pants/shirt Boonie hat 17 days rations Bow w/ 25 arrows (DMG: d12; accurate to 40m; 1kg) Knife (DMG: d8; 250g) Leather armor (DV: -10; Movement: -.25m; 4kg)
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Post by aardvark892 on Jan 18, 2017 11:06:35 GMT -8
Great job on these characters. I love that you added traits, fears, peeves, etc. Good way to bring more depth to them. I can't wait to see what else you post here.
Are you currently in a TME game? Would it be possible for you to post in-session info? Since I can't play TME here, I'm dying to read others adventures.
Tim
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