In the Pitford book most of the houses are numbered but have no description. I know that the GM is supposed to not be lazy and write up the descriptions. Dammit, I'm lazy! Are there any descriptions of residents and contents by house number that someone can share? Thanks!
i don't think individual descriptions of houses, but i'd assume most are hovels and the like, i have some medieval house descriptions C. 13th century if you want. Since they are for the most part gonna be similar, if perhaps having licks of modern tech. As for residents, the street encounter tables give good ideas of the types of people passing through, which are gonna be mostly day laborers, because as similarly, many people have very basic skills. with some rich craftsmen and such
Alright here, from the book "The Time Traveler's Guide to Medieval England" by Ian Mortimer also i screwed up, it's c. 14th century.
Peasant Houses: Midlands Yeoman (Landowner) Likely to be a wooden structure of three bays (forty-five by fifteen feet) built on a stone foundation plinth. The hall extends to to two bays, the third bay at one end is a storeroom, and the family bedchamber above, reached by a ladder. Normally the frame of the house is made up of two curved oak timbers, joined by a heavy ridge pole across the top of the house. The whole structure is warped since it is built with unseasoned timbers that twist into their own shape as they harden the first few years. Immediately inside the hall is quite dark, as it is only lite by a central fire, and shuttered unglazed windows which are small enough to keep the heat in and the winter weather out. Furniture includes a chair, a pair of benches, several chests and little else. The householder's possessions are hung from the walls or beams, such as tools, joints of salted meat, tubs, tripods, hoops, and buckets. The floor is covered with rushes and herbs, and beneath these is bare earth. The fire rests in a clay lined pit in the center of the hall and is kept alight day and night from late autumn through to spring. if used for cooking it is kept alight year around, although cooking tends to be done outside in the summer. utensils are stored beneath the hearth.
Villein (serf) Hovel: They consist of a single room of only one bay, perhaps just 13 feet, the roof is thatch or turf which will leak if not maintained after a few years. In winter it is likely they will have to step over a puddle of water that has collected in the worn doorway The floor is bare earth covered in stray, the whole house is damp and sooty. The house is often always dark, even in the day. Eating facilities may consist of a trestle table , earthware jug, wooden bowls, a bench and a stool. The sleeping area is tucked behind a wattle screen on one side of the room: a bed made of three planks, a mattress of dried heather or fern, a single sheet and an old blanket on top. Other possessions may include: A brass cooking pot, an old cauldron, a basket, and a tub outside for storing water.
they also have descriptions of castles/fortified manors, monasteries, town houses, and the average inn if you want
Post by providence13 on Jan 5, 2015 8:41:40 GMT -8
These are good ideas and I'd love to see your finished product. For my game, I might go with random tables. Some of the people have (semi-) permanent dwellings, but ME is a dangerous world. People come and go. I'll bet many of the interior walls are just as adjustable, everyone personalizing their accommodations with whatever scrap they can find.
Maybe something like the old dungeon geomorphs but for city ruins.. I want the town to be living and changing after the PC's are gone for months at a time. Good discussion; got me thinking.
The following is just my take on the concepts. My post is based on bad physics further gunked up with years of sci-fi gaming, books, movies and even radio(!), written more for drama than a firm grasp of reality.