Post by Mutant Lord: William McAusland on Apr 19, 2013 9:59:57 GMT -8
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Jan 20, 2012 1:48 am
I've updated the first post. I've added links to some of the npc's character sheets. Enjoy!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Jan 20, 2012 1:48 am
I've updated the first post. I've added links to some of the npc's character sheets. Enjoy!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Sun Jan 29, 2012 5:45 pm
We had our first TME game last night and it was a blast. My players really had fun with just the character creation alone. We made the characters while lunching then we played for the most part of the day. It was awesome. Here's some details about the game:
Our Post-Apocalyptic Heroes: The Relics Hounds
"Dead Eye" Creed : A transhuman mercenary turned excavator and leader of the Relics Hounds. He's experienced and super smart (INT 122+)... maybe too smart to be human. (*Note: Half through the game he gained a rank and rolled a +4 INT! Damn. We have Khan from Star Trek in our party. LOL)
Mike The Meat Maker : The perfect cyborg mercenary man-machine. Equipped to the teeth, Mike is a real killer and the second leader of the Relics Hounds. He's a man with a secret plan, a sinister plot to become the next Duke of California.
Bassnil : She's a mutant animal/beastial human alligator logger turned excavator. She's passive, tough and quite good with an axe. She's tolerated in town as long as she's with her comrade. Although last night she was arrested by the local milicia after one of the patrolman was accidentally got shot from afar. She was found by the milicia with a rifle in her hand, the same one that killed the patrolman. Luckily she was able to negociate with the humans and told them she has nothing to do with it. She was honest and the local sergeant believed her version when he asked her to manipulate the rifle. Unable to properly aim with it he concluded "You are aweful with a rifle and couldn't possibly have shot our man. You're free."
Tondakril : A severe mutant that could easily be perceived as a freakish mutant horror (with negative APP, red eyes, inverted face, etc.). He's a juggernaut of a mutant with a STR of 110 + the Strength Boost mutation. (*Note: He's so strong that I will have to check the rules for lifting/breaking things to know exactly want he can and cannot do with a type-M Strength Hazard check of 99%+! I feel that he should not be able to succeed at every strength test. I need to know more what is the upper limit of his super-strength.)
Background: The group was founded two years ago by Creed and Mike. They recruted Bassnil and Tondakril because of their sheer strength and nothing else. Since them they became comrade but let's not called it friendship yet. During their two years they refused the welcoming hand of Baronnet Trimham, lost two peoples during operations, made some enemies (The Duncan Logistics), and made a large sum of money on the back of an naive warlord in the north. Now as the lack of money begins to affect them they decided to go on an exploration to the ruins of Cisco (today's San Francisco).
Allies & Friends: The company is in very god terms with Marv The Robot Repair Guy in Chapel. Tondakril also have a contact named Akim, the father of a teenager girl who hired him to scare the girl back into the town from time to time.
Enemies & Rivals: The Duncan Logistics, a bounty hunters company with several offices in the Barony.
Assets: TRH have their headquarters in the basement of a large house several hundred meters outside Chapel. They have acquired a wagon to transport their equipment and excavation loot. Creed have a mutant horse named Snappy (with Crab Pincers).
by Nolinquisitor » Fri Jan 20, 2012 1:48 am
I've updated the first post. I've added links to some of the npc's character sheets. Enjoy!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Jan 20, 2012 1:48 am
I've updated the first post. I've added links to some of the npc's character sheets. Enjoy!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Sun Jan 29, 2012 5:45 pm
We had our first TME game last night and it was a blast. My players really had fun with just the character creation alone. We made the characters while lunching then we played for the most part of the day. It was awesome. Here's some details about the game:
Our Post-Apocalyptic Heroes: The Relics Hounds
"Dead Eye" Creed : A transhuman mercenary turned excavator and leader of the Relics Hounds. He's experienced and super smart (INT 122+)... maybe too smart to be human. (*Note: Half through the game he gained a rank and rolled a +4 INT! Damn. We have Khan from Star Trek in our party. LOL)
Mike The Meat Maker : The perfect cyborg mercenary man-machine. Equipped to the teeth, Mike is a real killer and the second leader of the Relics Hounds. He's a man with a secret plan, a sinister plot to become the next Duke of California.
Bassnil : She's a mutant animal/beastial human alligator logger turned excavator. She's passive, tough and quite good with an axe. She's tolerated in town as long as she's with her comrade. Although last night she was arrested by the local milicia after one of the patrolman was accidentally got shot from afar. She was found by the milicia with a rifle in her hand, the same one that killed the patrolman. Luckily she was able to negociate with the humans and told them she has nothing to do with it. She was honest and the local sergeant believed her version when he asked her to manipulate the rifle. Unable to properly aim with it he concluded "You are aweful with a rifle and couldn't possibly have shot our man. You're free."
Tondakril : A severe mutant that could easily be perceived as a freakish mutant horror (with negative APP, red eyes, inverted face, etc.). He's a juggernaut of a mutant with a STR of 110 + the Strength Boost mutation. (*Note: He's so strong that I will have to check the rules for lifting/breaking things to know exactly want he can and cannot do with a type-M Strength Hazard check of 99%+! I feel that he should not be able to succeed at every strength test. I need to know more what is the upper limit of his super-strength.)
Background: The group was founded two years ago by Creed and Mike. They recruted Bassnil and Tondakril because of their sheer strength and nothing else. Since them they became comrade but let's not called it friendship yet. During their two years they refused the welcoming hand of Baronnet Trimham, lost two peoples during operations, made some enemies (The Duncan Logistics), and made a large sum of money on the back of an naive warlord in the north. Now as the lack of money begins to affect them they decided to go on an exploration to the ruins of Cisco (today's San Francisco).
Allies & Friends: The company is in very god terms with Marv The Robot Repair Guy in Chapel. Tondakril also have a contact named Akim, the father of a teenager girl who hired him to scare the girl back into the town from time to time.
Enemies & Rivals: The Duncan Logistics, a bounty hunters company with several offices in the Barony.
Assets: TRH have their headquarters in the basement of a large house several hundred meters outside Chapel. They have acquired a wagon to transport their equipment and excavation loot. Creed have a mutant horse named Snappy (with Crab Pincers).