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Post by thegreenchocolate on May 17, 2016 5:57:59 GMT -8
Hello guys! I have some questions, so I'll just ask all of them here instead of creating a lot of threads 1. Can you use telecinesis to stop a grenade blast? 2. Martial arts gives one more attack at level 1 right? Can I use this extra action to make a parry, so I can parry and attack in the same turn? 3. Beam-like mutations through hands, can i use two beams (right and left hand) in the same turn? Can i divide the targets? 4. Tha Energy/Mind Blade at a 00 roll is too powerfull, how wold you handle it in your campaign?
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Loady
Junior Member
Posts: 62
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Post by Loady on Jun 29, 2016 14:36:08 GMT -8
Just speaking for myself: Ive found that too much power in beginning low level characters makes the game more boring to me as the GM. Some TME artifacts, relics and mutations are just too powerful for use against lower level foes. 1. No. 2. No. 3. No. 4. Make it weaker through some flaw or reason.
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Post by thegreenchocolate on Jul 5, 2016 6:28:29 GMT -8
Thank you man, i thought nobody would anwer me
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