Post by treblesaurus on Feb 15, 2015 22:27:33 GMT -8
--EDIT-- [Made some adjustments, mostly cleaning things up, making more sense. Changed the title at end of his name to reflect fact that he is the youngest of his siblings instead of randomly having titles thrown in there. Adjusted Bio to reflect role taken in your adventure (ie; is he a benevolent NPC that tags along with you? Is he a wanted criminal? Now you have the basis of what you need to know.)]
Name: Charles Snapdragon Mcfisticuffs the 4th
Criminal Bio: This 4 headed Alligator Beastial roamed through the outskirt of the wilds, finding work as a Mercenary when available, as Caravans and Traders alike are willing to look beyond a scaly exterior if they also see the brawn needed to protect their goods. The typical distrust and hatred of Reptilius, and by unfair extension, 'Gatormen, 'Snaps' found himself being repeatedly ripped off and refused payment for services rendered, often being told that "your kind isin't worth the money that could be paid to good, human workers" or things to that effect, though typically far more vulgar. His last job ended with him having a tremendous bounty when his former employer refused him payment on a particularily lucrative contract, which resulted in his spine being snapped, and three other guards meeting equally grueling fates. Seeings as how the authorities detest Reptilius just as much as his kind, he sought and found shelter among a large tribe of the lizard-folk that welcomed him into their clan as a hunter, taking in his knowledge of local townships...
PC/NPC Bio: 'Snaps' came into the post-war world in the township of Overpass. Like many beastial humans, life wasn't exactly silver spoon for him. His father (blessed be his soul), was a capable town guard and provided for his children, Charles Snapdragon Mcfisticuffs 1st, 2nd, 3rd and 4th with food and a simple home. Said father (bless his soul) was, however, an incredibly hedonistic drunken bastard three quarters of the time, and the other one quarter being hung over. Bar scraps and alley fights were commonplace for the man, which wasn't really out of the norm for anyone in the area. What was unusual however, is that said father would bring his children with him, as soon as they were old enough to swing a mean right hook and 'Snaps' was no exception. "After all", his father would reason with him, "The only thing scarier than one 'Gatorman in a back alley, is TWO!".
When 'Snaps' siblings had moved out of town and his fathers liver finally gave up on him a few years later, he used the family relics and fell into a profession similar to that his father had; that of a Mercenary, since fighting and brawling were really the only things he knew how to do to put food in his mouth. Moving over to Pitford, he finds himself selling his prowess for two hundred silvers upfront per excavation tour, or working as security for the local relic shops, until he can find an excavation team to work with on a more permanent basis, provided he likes what he sees. Those who take the time to get to know this icy lizard will find that he is actually loyal, strong-willed, and detests booze.
Main head name: Snapdragon (More commonly known as "Snaps")
Species: Beastial Alligator; Trade: Mercenary; Age:22; Gender: Male; Right Handed; Strong Swimmer; Weight: 274kg; Height 374cm; Left Mercs on good terms
End: 105; Str:63; Agi: 20; Acc:21; Int:70; Per:85; Will:57; App:61
Initiative: +3; Str Mod: +6; Range mod: +30%; SV 50;
DV: -22 / -11 Thorn Armor; -4 Iron Helmet; -5 Spiked Shield
DV Total: -40
Move: 4m/12m water; Armored: 2.75m/10.75m; Initiative: +3; Str Mod: +6; Str Range Mod: +30%; Healing: 10/day
Skills: Lockpicks 1, Grapple 1, Stealth 1, Brawling 7, Negotiating 1, Riding 2, Star Navigation, Junk Crafter 1, Grapple 1
Prime Mutations: Limb Regen (52); Multi-Headed (60)(4 Heads [1 Main no ghost abilities [3 sub heads with 2, 2 and 1 ghost abilities respectively])
Minor Mutations: Dense Muscles and Bones (98)[11end+16str]); Nutrient Cache (96)
2nd head: Charles; (int 39; Will 90; Per 23; App 73) (Light Burst [51], Telekinesis [84])
3rd head: Mcfisticuffs; ( int 76; Will 40; Per 40; App 36) (Mental Screen [55], Heal Touch [43]
4th head: the 4th: (int 19; Will 27; Per 23; App 21) (Aura of Protection [10])
Weapons:
Survival Rifle 10+7 rounds: SV/+14; rate 1; d20; 800m; 2h
Wrist-lock Sling Shot: SV/+2; rate 1/2; d6+6; 48m+14.4m; 2h
Dagger: SV/0; rate 1; d10+6; 3m; 1h
Battle Axe: SV/0/+4; rate 1; d20+2/d20+4; 3m; 1 or 2h
Bite (1/head per round): SV/+30+15; rate 1; 3d10+6+(d6+8)
(Brawling 7)
Tail: SV/+20+15; rate 1; 2d10+6+(d6+8) (stun unless under 50kg or 100cm)
(Brawling 7)
Items: Hunting Dog, lockpick set, 82sp, 7 torches, 2 candles, 4m of rope, 21 d of rations and basic (WE) equipment pack items.
Name: Charles Snapdragon Mcfisticuffs the 4th
Criminal Bio: This 4 headed Alligator Beastial roamed through the outskirt of the wilds, finding work as a Mercenary when available, as Caravans and Traders alike are willing to look beyond a scaly exterior if they also see the brawn needed to protect their goods. The typical distrust and hatred of Reptilius, and by unfair extension, 'Gatormen, 'Snaps' found himself being repeatedly ripped off and refused payment for services rendered, often being told that "your kind isin't worth the money that could be paid to good, human workers" or things to that effect, though typically far more vulgar. His last job ended with him having a tremendous bounty when his former employer refused him payment on a particularily lucrative contract, which resulted in his spine being snapped, and three other guards meeting equally grueling fates. Seeings as how the authorities detest Reptilius just as much as his kind, he sought and found shelter among a large tribe of the lizard-folk that welcomed him into their clan as a hunter, taking in his knowledge of local townships...
PC/NPC Bio: 'Snaps' came into the post-war world in the township of Overpass. Like many beastial humans, life wasn't exactly silver spoon for him. His father (blessed be his soul), was a capable town guard and provided for his children, Charles Snapdragon Mcfisticuffs 1st, 2nd, 3rd and 4th with food and a simple home. Said father (bless his soul) was, however, an incredibly hedonistic drunken bastard three quarters of the time, and the other one quarter being hung over. Bar scraps and alley fights were commonplace for the man, which wasn't really out of the norm for anyone in the area. What was unusual however, is that said father would bring his children with him, as soon as they were old enough to swing a mean right hook and 'Snaps' was no exception. "After all", his father would reason with him, "The only thing scarier than one 'Gatorman in a back alley, is TWO!".
When 'Snaps' siblings had moved out of town and his fathers liver finally gave up on him a few years later, he used the family relics and fell into a profession similar to that his father had; that of a Mercenary, since fighting and brawling were really the only things he knew how to do to put food in his mouth. Moving over to Pitford, he finds himself selling his prowess for two hundred silvers upfront per excavation tour, or working as security for the local relic shops, until he can find an excavation team to work with on a more permanent basis, provided he likes what he sees. Those who take the time to get to know this icy lizard will find that he is actually loyal, strong-willed, and detests booze.
Main head name: Snapdragon (More commonly known as "Snaps")
Species: Beastial Alligator; Trade: Mercenary; Age:22; Gender: Male; Right Handed; Strong Swimmer; Weight: 274kg; Height 374cm; Left Mercs on good terms
End: 105; Str:63; Agi: 20; Acc:21; Int:70; Per:85; Will:57; App:61
Initiative: +3; Str Mod: +6; Range mod: +30%; SV 50;
DV: -22 / -11 Thorn Armor; -4 Iron Helmet; -5 Spiked Shield
DV Total: -40
Move: 4m/12m water; Armored: 2.75m/10.75m; Initiative: +3; Str Mod: +6; Str Range Mod: +30%; Healing: 10/day
Skills: Lockpicks 1, Grapple 1, Stealth 1, Brawling 7, Negotiating 1, Riding 2, Star Navigation, Junk Crafter 1, Grapple 1
Prime Mutations: Limb Regen (52); Multi-Headed (60)(4 Heads [1 Main no ghost abilities [3 sub heads with 2, 2 and 1 ghost abilities respectively])
Minor Mutations: Dense Muscles and Bones (98)[11end+16str]); Nutrient Cache (96)
2nd head: Charles; (int 39; Will 90; Per 23; App 73) (Light Burst [51], Telekinesis [84])
3rd head: Mcfisticuffs; ( int 76; Will 40; Per 40; App 36) (Mental Screen [55], Heal Touch [43]
4th head: the 4th: (int 19; Will 27; Per 23; App 21) (Aura of Protection [10])
Weapons:
Survival Rifle 10+7 rounds: SV/+14; rate 1; d20; 800m; 2h
Wrist-lock Sling Shot: SV/+2; rate 1/2; d6+6; 48m+14.4m; 2h
Dagger: SV/0; rate 1; d10+6; 3m; 1h
Battle Axe: SV/0/+4; rate 1; d20+2/d20+4; 3m; 1 or 2h
Bite (1/head per round): SV/+30+15; rate 1; 3d10+6+(d6+8)
(Brawling 7)
Tail: SV/+20+15; rate 1; 2d10+6+(d6+8) (stun unless under 50kg or 100cm)
(Brawling 7)
Items: Hunting Dog, lockpick set, 82sp, 7 torches, 2 candles, 4m of rope, 21 d of rations and basic (WE) equipment pack items.