Post by Mutant Lord: William McAusland on Apr 18, 2013 9:39:55 GMT -8
The audio side of the aftermath
by Argamae » Mon Apr 15, 2013 9:35 pm
Now, for those of you who employ music and sound effects in your gaming sessions, there is hardly always the right mood for something epic and orchestral or heavy metal, even if the latter might arguably fit the imagery of some post-apocalyptic scenes. I mean, such music is alright in climactic battle and fight scenes. But actually, at least most of the time, you might just want to underline or set the mood without distracting the players with too engaging a musical backdrop. If this is the case I would like to recommend some artists and mood themes that imho can help you with that.
First off, there is APHEX TWIN, a project name for the Irishman Richard David James. Of particular importance is his 2-disc album "Selected Ambient Works 2 (1994)", of which I'd like to offer two sample songs via YouTube: TREE and GRASS. What makes the whole album particularly suited for employment in a role playing session is the ambient nature of all the tracks, meaning that they don't change in tone or tempo suddenly. Also, their eerie and industrial undercurrents are just perfect to "audiostrate" forlorn ruins, lost military installations and condemned factory sites.
If you want something even darker and broodingly apocalyptic, give SEPHIROTH a try. Just listen in to these two songs and I think you'll catch my drift: DARK FATHER and A MAP OF EDEN BEFORE THE STORMS.
Lastly, there is an ambient project called DELERIUM which have also released a number of albums of which nearly all their earlier ones are quite good and suitable. Again, here are two tracks to check out: DARK MATTER (from the album "Spheres") and STONE TOWER (from the album of the same name).
I hope my recommendations were of any use to you. Of course, there's also a whole lot of PC game soundtracks which can be put to excellent use at a gaming table! Mail me or respond in this thread if you would like to have more recommendations.
In Memoriam Gary Gygax (1938-2008)
|Put him on the game grid. I want him in the games until he dies playing!| - MCP in TRON
Re: The audio side of the aftermath
by WillMcAusland » Thu Apr 18, 2013 4:02 am
Hi Argamae,
Wicked music for gaming!
I found the whole album on grooveshark at this link
grooveshark.com/#!/album/Selecte ... CD1/259371
Listen, we are right now moving the forum from the private version which is often glitchy, to a public off-site forum with all the bells and whistles. I am going to be copy-pasting your post there , and this one, right now.
We will announce the new forums in our upcoming email as soon as the long task is completed and we've added a few other items to the newsletter.
Thanks for the music and welcome to the Mutant Epoch Forum!
By the way, there will also be a password protected SOE only area (use the same password for your SOE membership to access that board). Here is the link to the new forum in case you want to get started before the official launch: mutantepochforum.boards.net/
WM
by Argamae » Mon Apr 15, 2013 9:35 pm
Now, for those of you who employ music and sound effects in your gaming sessions, there is hardly always the right mood for something epic and orchestral or heavy metal, even if the latter might arguably fit the imagery of some post-apocalyptic scenes. I mean, such music is alright in climactic battle and fight scenes. But actually, at least most of the time, you might just want to underline or set the mood without distracting the players with too engaging a musical backdrop. If this is the case I would like to recommend some artists and mood themes that imho can help you with that.
First off, there is APHEX TWIN, a project name for the Irishman Richard David James. Of particular importance is his 2-disc album "Selected Ambient Works 2 (1994)", of which I'd like to offer two sample songs via YouTube: TREE and GRASS. What makes the whole album particularly suited for employment in a role playing session is the ambient nature of all the tracks, meaning that they don't change in tone or tempo suddenly. Also, their eerie and industrial undercurrents are just perfect to "audiostrate" forlorn ruins, lost military installations and condemned factory sites.
If you want something even darker and broodingly apocalyptic, give SEPHIROTH a try. Just listen in to these two songs and I think you'll catch my drift: DARK FATHER and A MAP OF EDEN BEFORE THE STORMS.
Lastly, there is an ambient project called DELERIUM which have also released a number of albums of which nearly all their earlier ones are quite good and suitable. Again, here are two tracks to check out: DARK MATTER (from the album "Spheres") and STONE TOWER (from the album of the same name).
I hope my recommendations were of any use to you. Of course, there's also a whole lot of PC game soundtracks which can be put to excellent use at a gaming table! Mail me or respond in this thread if you would like to have more recommendations.
In Memoriam Gary Gygax (1938-2008)
|Put him on the game grid. I want him in the games until he dies playing!| - MCP in TRON
Re: The audio side of the aftermath
by WillMcAusland » Thu Apr 18, 2013 4:02 am
Hi Argamae,
Wicked music for gaming!
I found the whole album on grooveshark at this link
grooveshark.com/#!/album/Selecte ... CD1/259371
Listen, we are right now moving the forum from the private version which is often glitchy, to a public off-site forum with all the bells and whistles. I am going to be copy-pasting your post there , and this one, right now.
We will announce the new forums in our upcoming email as soon as the long task is completed and we've added a few other items to the newsletter.
Thanks for the music and welcome to the Mutant Epoch Forum!
By the way, there will also be a password protected SOE only area (use the same password for your SOE membership to access that board). Here is the link to the new forum in case you want to get started before the official launch: mutantepochforum.boards.net/
WM