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Post by xhaosdaemon on Jun 12, 2014 13:18:17 GMT -8
That is a definite outlier of a character in the game. Now, rules as written, with a crossbow he would get a damage bonus based on his strength bonus. I am an asshole GM with a sense for versimilitude so I would not grant a damage bonus from a bog-standard crossbow from the book. The way I see it is that the base bow/crossbow in the book are ones usable by an average person. You certainly can't increase the damage done significantly by how far you draw the bow, there is a diminishing point there based on the size of the bow. So, to take advantage of a high damage bonus from strength you would need a bow that was designed to do so. So it would be likely heavier, definitely sturdier, with a significant increase in pull. All those fun little extras would add to the cost. I would be looking at the Archery skill from one of the Excavator's Guide magazines which specifically lists costs for bows with a higher damage bonus. It would be easy enough to extrapolate for the crossbow.
As to your *specific* question, I guess that would depend on the GM. The cross-section of a quarrel as above would probably comparable to the width of a .50 caliber bullet. However it isn't just the size of the bullet that determines its ability to penetrate a material (and in fact that is probably one of the lower factors), it usually has to do more with the material the projectile is made out of and both the velocity and muzzle-energy. Would even a heavy quarrel such as that compare to the muzzle velocity of a .50 cal bullet? I would say not even close. That isn't to say it would not have an improved chance of penetrating heavier vehicle armor but would probably have to be adjudicated by the GM on a case-by-case basis.
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Post by ecocola on Jun 12, 2014 14:27:29 GMT -8
I'm a much simpler man. Example is that i have a bestial human rat that is 2'3" and walks about with a greatsword, since she is indeed strong enough to carry it. Though she does have to drag it behind her when not in use. I'd say that a non relic armored vehicle is most likely made of poorer quality metal than a real deal APC, so a crossbow with decent enough strength behind it would have a chance at penetrating it. Also what about little fun engineering, like using shock mutation on a sword and clanging it against an APC?
Also your name seems familiar, i vaguely remember you, are you on Rpol?
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Post by xhaosdaemon on Jun 12, 2014 14:33:33 GMT -8
Yup, that would be me....have been a member there for quite some time.
I could see it a fair ruling that a scrap armored vehicle would be much more likely to be penetrated by a heavy crossbow. As far as the mutation, sure that could make sense. The sword may not do any significant damage but the shock could possibly zap anything adjacent on the other side of the armor. I will say in my defense that it is less hyper-realism and more having things make a semblance of sense to me; like my rule that DV from armor that doesn't specifically protect against it being ignored versus flame or acid attacks.
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Post by ecocola on Jun 12, 2014 19:14:36 GMT -8
Ah yeah! i know, you used to be in a TME game i was in, then it sort of went dormant and when we came back you didn't. If you want to know that game is still running, and i have my own. In all honesty i'm not sure how you would do with the other GM. We're both polar opposites, and we don't like each other's GM styles. I know i could use a player if you're interested.
I'd say flame and acid makes sense, throw away any sort of armored resistant and make it a pure "dodge or get coated" roll. I know i have a "flat footed" roll, basically if you are left standing still during an action for whatever reason (i.e. stating you don't budge from the doorway so the bad guy can't get through) you don't use your agility DV for defenses. Stuff that sorta makes sense since the system has a lot of things rolled into one single stat or roll. so it would make sense to add onto it for special circumstances, and doing that doesn't ruin some other rule since it's open to be added onto.
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Post by xhaosdaemon on Jun 12, 2014 19:39:23 GMT -8
Yeah I have a "Suprise" DV adjustment in my game just like that. No Agility or Dodge type bonuses to DV in that situation. Other penalties to DV may apply if the person is attacked from behind. Armor bonuses also don'y apply vs. grappling attacks, making the Gut Extruders from The Crevice much more dangerous. Removing armor DV usually results in at least a 20% easier chance for them to grab you with their stomach mouths and I give them an initial random crushing damage roll when they ingest you, defaulting to the flat damage per round after that.
I did see your game but I really don't have the time availability to post daily nevermind several times daily. I am personally of the mindset that TME plays better tabletop or at least via chat and a virtual tabletop. But I am glad yours is still rolling.
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Post by ecocola on Jun 12, 2014 19:42:53 GMT -8
well shit i never thought of that, damn those gut extruders could have been much more formidable.
Ah too bad, well whatever. It does seem to work better tabletop.
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Post by xhaosdaemon on Jun 12, 2014 19:46:36 GMT -8
Even with the boost to their grabbing because of their pathetic DV the Gut Extruders would go down pretty fast when people focused damage on them. They are basically a big bag of hit points that try to digest you but even people with the base 01-50 in SV had a fairly easy time hitting due to their DV. Without the easier odds of slurping someone up they just were not much of a threat comparatively. The Queen DID end up being pretty dangerous because of the ability to swallow 3 targets for auto-damage. Between her and the entourage of Gut Extruders and Baby Gut Extruders my party was pretty well beat up. They had to find a safe area to hole up and heal for a while.
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Post by ecocola on Jun 12, 2014 19:57:38 GMT -8
Ah safe areas, my previous party who are mostly gone now (and for me relieved) when one of the players was severely hurt, instead of continuing to look for a safe place to make camp, they wanted to sit in the middle of the wilderness until the party member was fully healed, threatening to end the adventure right there if they couldn't rest RIGHT there. So naturally i threw 2 days worth of encounters at them.
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Post by rexbannon on Jun 13, 2014 5:17:32 GMT -8
Congrats Ecocola on Achieving Junior Member bro! I see you have Two stars now, Good job boss and thanks for all the contrabutions.
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Post by xhaosdaemon on Jun 13, 2014 12:49:29 GMT -8
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Post by providence13 on Jun 14, 2014 8:22:57 GMT -8
You certainly can't increase the damage done significantly by how far you draw the bow, there is a diminishing point there based on the size of the bow. So, to take advantage of a high damage bonus from strength you would need a bow that was designed to do so. So it would be likely heavier, definitely sturdier, with a significant increase in pull. All those fun little extras would add to the cost. I would be looking at the Archery skill from one of the Excavator's Guide magazines which specifically lists costs for bows with a higher damage bonus. It would be easy enough to extrapolate for the crossbow. I agree and have always said this about ME bows/crossbows. You only get your specific damage bonus if the bow was designed for your STR. Now, I don't track the STR/pull of each bow the PC's find and I'll even give them a tailor made weapon that allows bonuses at chargen. If the original is lost, you have to get one specially made for your STR. Good idea with the added weight. Wooden "crossbows" could be replaced with pneumatic shocks, truck springs, metal bars, etc. You might find a bow near your STR range, but how many stores would stock a 100lbs long bow? I'm not a bow guy. Never claim to be. I hear you can purchase 80-100 lbs pull now, in today's world, but the few bow hunters I know don't shoot that high. Most are around 70lbs or under. They say higher than that destroys your target if hunting normal animals. At least for North American animals. I personally know a bow hunter that only uses a 40 lbs bow. Maybe his skill makes up the difference. This all changes in ME. Let's say you're designing weapons to specifically hunt mutated beasts, APC's, etc. With 45 STR, you could fire a 100 lbs bow. What if your STR is 100 or 150? PC's are the exception to the rule, but most of the populace couldn't fire it. Crossbows might be a different story.. Cranks/windlass would slow down ROF, but could allow any pull, I guess. If the pull is extreme, Imagine how bad that would be if you fumbled, dropped it or it just breaks from strain.
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Post by thorneldrich on Sept 16, 2014 10:14:15 GMT -8
Can we say "Junk Shrapnel Bomb"? I though you could . A disintegrating crossbow (due to stress failure or shoddy workmanship) of non-relic construction who be like holding a miniature frag grenade. No massive damage radius but damn, the one holding it is gonna feel the HURT. Wood, possibly metal wire under tension, as well as metal & gear fragments (if said crossbow used a windlass/crank system) all striking the face, torso, arms, & abdomen of the wielder. I'd rule as a GM that AGL DV bonus would no apply (who is expecting there weapon to fly to pieces in their hands!?!). Also No shield bonus as a crossbow is a two-handed weapon & since it has to be held against the shoulder firmly for proper use, even a strapped-to-forearm shield would simply deflect the flying pieces back towards the user! Pretty much one very ugly oops!. Add this to the fact that 99% of time this is happening in the midst of a combat situation & you have the recipe for a very dead character/NPC.
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Post by meerling on Mar 23, 2015 15:13:45 GMT -8
There's a way to do the hit locations without rolling an extra die. Reverse the numbers on the dice. For example, if you hit with a roll of 51, that would be location 15. Also, if you want to stick with a d10 type result, just use the 2nd number of the roll, so in the previous example the 51 would be 1.
It should be relatively easy to make variant hit charts for various creatures. Small suggestion if you don't want a ton of different hit location charts, use some generic category results like "Arm/Wing, roll randomly for which one", "Head shot, roll randomly if more than one possible", etc. Though that does have the issue of adding an additional roll in many cases.
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Post by Davout on Oct 29, 2015 3:26:09 GMT -8
Hi all,
I was wondering if anyone has had the chance to play test these rules regarding opposed rolls and DR armor. I would really like to add those mechanics.
Thanks.
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Post by Davout on Nov 1, 2015 23:44:51 GMT -8
I'm not an expert with anydice.com but I think this is right. So checking probabilities with opposed rolls for some SV & DV values. Interestingly, it's significantly easier for a 75 SV to hit 50 DV than for a 50 SV to hit a 25 DV. Which in RAW it's the same % chance.
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