Post by torenatkinson on Jul 15, 2013 0:40:51 GMT -8
Here's how I handle radiation in Mutilator: Survivors of the Wasteland. Thought it might possibly be useful, or at least interesting....
HOW RADIOACTIVITY AND RADIATION POISONING WORKS
Radiation damage is not like other kinds of damage – you don't lose BODY Points from radiation poisoning, you just get sick and feeble as you accumulate rads. Weirdos who hang out in radioactive hot spots don't know how many rads their body is absorbing until they start to feel sick, so the gamemaster won't tell you what your accumulated rads are until you've already got minor radiation poisoning. Right gamemaster?
Radiation is healed through the application of the Medical skill (but not without appropriate supplies), or simply by spending time away from radiation. Accumulated rads are lost daily (after sleeping) at a rate equal to the character's BRAWN score.
ACCUMULATED RADS...........LEVEL................SYMPTOMS*
0-199............................No Effect
200-399 ........................Minor Poisoning........Fatigue, weakness, mild nausea. -10 to Brawn- and Balance-linked skills.*
400-599........................Moderate Poisoning.......Above plus purpura, hemorrhage, hair loss, severe nausea, mild fever. -20 to Brawn- and Balance-linked skills.*
600-799.........................Serious Poisoning.......... Above plus cognitive impairment. Severe Fever, diarrhea. -30 to all skills. No Dodge Bonus. Initiative Bonus -5.
800-999........................Critical Poisoning..........Above plus seizures, ataxia. Difficulty standing & walking. -50 to all skills and halve Move Rate. No Dodge bonus. Initiative Bonus -10.
1000+ ............DEATH!
Every time a mutated human or animal reaches a new radiation poisoning level, there is a 5% chance a new mutation develops – roll once on the Mutation Table. You cannot roll twice for the same level unless your rad score has dropped by 200 points (so losing and gaining rads over and over again around the same tier does not increase your chance for mutation)
*Game effects of symptoms from mild and moderate radiation poisoning can be ignored with successful Endure skill check.
Typical radioactivity sources:
Eating irradiated food or water: 1-10 rads (roll 1d10 or GM chooses number)
Standing in radioctive water: from 10 rads per minute to 1d10 rads per round depending on level of radioactivity.
Swimming/total immersion in radioactive water: 1-10 rads per round
Being in close proximity to radioactive waste: 1-10 rads per round.
In contact with radioactive waste minimum 10-50 rads per exposure.
Fallout after nuclear explosion: 1d10 rads per minute.
HOW RADIOACTIVITY AND RADIATION POISONING WORKS
Radiation damage is not like other kinds of damage – you don't lose BODY Points from radiation poisoning, you just get sick and feeble as you accumulate rads. Weirdos who hang out in radioactive hot spots don't know how many rads their body is absorbing until they start to feel sick, so the gamemaster won't tell you what your accumulated rads are until you've already got minor radiation poisoning. Right gamemaster?
Radiation is healed through the application of the Medical skill (but not without appropriate supplies), or simply by spending time away from radiation. Accumulated rads are lost daily (after sleeping) at a rate equal to the character's BRAWN score.
ACCUMULATED RADS...........LEVEL................SYMPTOMS*
0-199............................No Effect
200-399 ........................Minor Poisoning........Fatigue, weakness, mild nausea. -10 to Brawn- and Balance-linked skills.*
400-599........................Moderate Poisoning.......Above plus purpura, hemorrhage, hair loss, severe nausea, mild fever. -20 to Brawn- and Balance-linked skills.*
600-799.........................Serious Poisoning.......... Above plus cognitive impairment. Severe Fever, diarrhea. -30 to all skills. No Dodge Bonus. Initiative Bonus -5.
800-999........................Critical Poisoning..........Above plus seizures, ataxia. Difficulty standing & walking. -50 to all skills and halve Move Rate. No Dodge bonus. Initiative Bonus -10.
1000+ ............DEATH!
Every time a mutated human or animal reaches a new radiation poisoning level, there is a 5% chance a new mutation develops – roll once on the Mutation Table. You cannot roll twice for the same level unless your rad score has dropped by 200 points (so losing and gaining rads over and over again around the same tier does not increase your chance for mutation)
*Game effects of symptoms from mild and moderate radiation poisoning can be ignored with successful Endure skill check.
Typical radioactivity sources:
Eating irradiated food or water: 1-10 rads (roll 1d10 or GM chooses number)
Standing in radioctive water: from 10 rads per minute to 1d10 rads per round depending on level of radioactivity.
Swimming/total immersion in radioactive water: 1-10 rads per round
Being in close proximity to radioactive waste: 1-10 rads per round.
In contact with radioactive waste minimum 10-50 rads per exposure.
Fallout after nuclear explosion: 1d10 rads per minute.