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Post by Mutant Lord: William McAusland on Apr 19, 2013 15:37:35 GMT -8
Lab rats/mice & mutations by Blood axe » Sat Sep 10, 2011 2:44 pm
As beastial rats/mice are relatively weak in stats compared to other animal types like bears & alligators- I’ve decided on a slight rule modification.
Rats & Mice have a higher chance of having mutations. Rats & Mice have a 50% chance of having mutations instead of 33% chance. This is due to the fact that in ancient times these animals were extensively used for experimentation and in laboratory testing.
This slightly higher chance of having a beneficial mutation might balance the awesome stats of the bigger/stronger animals.
Re: Lab rats/mice & mutations by Brutorz Bill » Sun Sep 11, 2011 3:47 pm
Pretty cool idea actually. Please post how it works out in your campaigns.
Re: Lab rats/mice & mutations by WillMcAusland » Tue Sep 13, 2011 6:30 pm
That's a nice logical addition to beastial human rats and mice. Should be in the web based house rules section.
Perhaps their immunity to toxins would be higher than their endurance values would imply, such as treating their endurance as double vs poison, disease, putrid stenches and whatnot. Of course they can already eat things most humans would consider foul, including rotting fruits and vegetables, carrion and battle casualties. Thoughts?
Re: Lab rats/mice & mutations by Brutorz Bill » Fri Sep 16, 2011 1:56 am
I like that, I do think they need an additional "something". Options are always good. : )
Re: Lab rats/mice & mutations by Blood axe » Fri Sep 16, 2011 2:51 am
It seems to fit, to me anyway! lol.
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