Post by Mutant Lord: William McAusland on Apr 19, 2013 10:25:44 GMT -8
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Mar 13, 2012 7:59 pm
Great news for my campaign. It will go weekly starting in two weeks. We'll finally have more TME action soon!
Usually, we run short campaigns but we do it weekly for 10 sessions or more.
I will be able to develop my setting a bit more. So if you are interested by the Chapel Setting be sure to check out new stuff here in the next weeks.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Thu Mar 22, 2012 9:10 pm
We began our weekly TME campaign last night. It was great to finally be able to play it again. The game was slow and not much as happened as everyone familiarize with their characters.
We added several new characters to our joyful excavator band. For survival and because two new players have joined in. In particular a mutant girl with chrome skin and a female mutant deer pirate.
Essentially the game was about the band preparing for their next mission. Creed, their transhuman leader, have decided to return to the ruins of Cisco since they had great luck last time. The plan is to make a buck and continue the search for the super-weapon he have in mind.
On the road they met a family of eleven humans moving to Chapel. They exchanged a few words and rumors with them and kept going.
Later that day, half a clic from a mutant town called Old Oak, they spotted a strange and vicious beast (Horrlify). The monster attacked their horse and Tonilka killed it with one swift blow at maximum force (Str 440-ish). The group had a tense moment but they were relieved.
They arrived in Old Oak a night and had some problems to enter the town. The chimpanzee watchman was a little bit douchy but they finally understood his point of view as a town protector. They slept inside the town's walls except for Mike the Meat Maker, weapons and cyborgs aren't allowed at night in this town.
On the GM side, I've stumbled on another problem with the random tables. Rolling for the Horrlify, I had to roll on different mutations tables located in different parts of the book, plus the two extra implants. As my players' patience was waning I engaged with a semi ready Horrily and I totally forgot to add the bonuses for its Armor Implant. Resulting in a 1 round combat. I feel now that I should have prepared this encounter before the game to be more exciting and balanced, but I also feel that would take some fun out of the game for me. I like the idea of not knowing what will come at the table. My problem is that I don't know where my players will go next, so I can't really generate the encounters before hand. So I will have to generate several encounters in advance and for every terrain type in our map... or really familiarise myself with the encounter tables.
Great game. Next week will be ever better.
GM Séb/Nolinquisitor
Re: The Town of Chapel [Nolinquisitor's Campaign]
by mrsandcastle » Sat Mar 24, 2012 2:57 pm
In regards to taking a little time to roll up a random encounter in the middle of the session I feel the same way. It can take a little while as I look up the different abilities on different tables. To save a little time I have written down all the page numbers I need on a cheat sheet, and tried to familiarize myself with every ability so that I can put something together as quickly as possible. It still takes a little time, but I have gotten better at it.
I rolled everything up randomly before we played one time, and it just didn't seem as fun to me as rolling everything up in front of the players, the randomness is part of what makes this game great in my opinion, and the players get that and don't mind waiting a few minutes.
Keep us updated!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Mar 30, 2012 12:36 pm
We had two slackers this week. After thinking about it I’ve decided to cancel the game for this week. So much for our "weekly" game.
As a GM, what do you do when the bad ass cyborg and the hulking mutant won't come to the game? Our excavators band was about to go on an dangerous dig without two heavy hitters. A certain doom for the game. And I didn't want to play their characters either.
For a moment, I thought to make the other players play Team-B... but at the point I had lost my momentum. I hope next week we will return to our normal schedule.
The Mutant Epoch is a deadly game. Word. What would you do in a situation like this, when two heavy hitters call-off at the last minute?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Mon Apr 02, 2012 5:45 pm
Hi Nolinquisitor,
You drew this excellent badger-barber?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 12:31 am
Yes I did. I also illustrated all characters seen in the npc sheets I posted. Hope you like them.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Tue Apr 03, 2012 3:50 am
Holy cow I love your illustrations! It i so cool to see other people's imagery for The Mutant Epoch! Did you go to art school someplace or self taught?
I wonder how many other TME gamers can draw?
Will
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 1:11 pm
Glad you enjoy him! If you give me permission I could start an art thread on the Art Gallery section and share some illustrations with the TME community. The Sketchbook/Art Gallery section is reserved to Outland Arts right?
My actual job is illustrator/animator in the video game industry, so I did go to art school, up to visual arts in the university, though I would consider myself to be an autoditact since you don't learn to do comic book and sci-fi art in school.
I'll try to have some new art soon. I think I'll draw our beloved Baronnet Trimham next.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Tue Apr 03, 2012 5:06 pm
Very cool. I wonder if we should add a section to the forum for player created TME art? Although your work is professional and I'd like to see some of it published for the game somehow.
It's pretty easy to add new forum sections... I think. Been awhile. Still trying to figure out how to make avatars work.
Will
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 10:51 pm
If this forum use the same phpbb I use for my group (forum/adm/index.php), you should find a forums tab in the Administration Control Panel. Should not be hard.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Thu Apr 05, 2012 9:16 pm
We had a quick game last night. Since my family had the flu, I've decided to run the game online with fewer friends. Since the change of format, I've ran a small story set in the town of Old Oak, where our group was
-----
Mission #2: The Second Cisco Run, Part 1
Creed decided to return to the ruins of Cisco since they had great luck last time. The plan is to make a buck and continue the search for the super-weapon. On the road they met a family of eleven humans moving to Chapel. They exchanged a few words and rumors with them and kept going. Later that day, half a clic from a mutant town called Old Oak, they spotted a strange and vicious beast (Horrlify). The monster attacked their horse and Tonilka killed it with one swift blow at maximum force (Str 440-ish). The group had a tense moment but they were relieved. They arrived in Old Oak a night and had some problems to enter the town. The chimpanzee watchman was a little bit douchy but they finally understood his point of view as a town protector. They slept inside the town's walls except for Mike the Meat Maker, weapons and cyborgs aren't allowed at night in this town. [Session #2; 2012-03-14]
Mission #2: The Second Cisco Run, Part 2
During the night, Creed and Baju got out of the inn to stretch their legs. The adrenaline of their next mission preventing them from sleeping. A few minutes later, someone threw a net at them and missed! Creed and Baju ran after the assaillant and found him ready to defend his life behind a house. They fought him pretty hard during nearly a full minute. In the end, Creed implaled him with a knife and interrogated him while he was dying. “Careful, they will come for him… and you will be no match for them”, said the Bioreplica. “Who's coming?”, asked Creed, “Who are they searching for?”. With a last breath the Bioreplica said: “The… Inverted…”. [Session #3; 2012-04-04]
Encounters So Far... (in order)
- Purestock Human Travelers: While crossing the mountains near Big Crater. They exchanged a few friendly words with them.
- Horrlify: Half a click before setting foot in Old Oak.
- Bioreplica (Infiltration) Assassin: He tried to kill Creed and Baju and warn them about some peoples coming to get “The Inverted”.
Loose Ends
- Bioreplica Assassin: Was he working for someone? Why did he tried to kill Creed and Baju? What for?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Wed Apr 11, 2012 3:49 pm
After a small hiatus because of health issues (the type-A common cold) we're gonna have a full crew tonight! No online game but our regular classic face to inverted face game. Our full crew is six peoples including myself.
I'll let you know how the excavation (Second Cisco Run part 3) went.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 17, 2012 4:42 pm
Mission #2: The Second Cisco Run, Part 3
After a good night sleep, the group began to prepare for the crossing of the Bay Bridge. As the group waited for Baju and Creed, Tonilka The Inverted went to talk to the chimpanzee guardsman. The stern little beastie ask him to follow him in the backstore and showed him a corpse. "Hope it's not your friend." Tonilka lifted the sheet and saw a nobody. "Who's he?" The chimp smiled. "Don't know, don't care... at least he's purestock." The chimp gave him a wink and he departed.
Creed and Baju finally arrived, all bruised and roughed. "What happened?", asked the group. "I drag Baju aways for training", said Creed, "now let's move."
The road was clear for the most part. Once on the Bay Bridge they got attack by a Jaw Worm (Bridge Jaw Worm). At one point, Chromia taunted the monster and started to run, the giant worm behind her. She jumped over a large hole in the bridge and the Jaw Worm fell into it, down in the icy Bay waters. "Good job Chromia", smiled Creed, "If I only knew you wanted to be the bait..."
The group finally arrived in Cisco at their last hideout, a garage with a heavy door. But one thing was different. Thank god for Creed and his mastermind of his and his ability to read stuff. The were words painted on the garage door: "GO AWAY". Creed proposed to leave the premise and look for another hideout. The group insisted. "What can possibly go wrong?" Tonilka, the toughest of them, was send to look at the door. He lifted it and look under with his four elongated eyes. He saw a thin line and some contraption. "I'll try to cut the line." BOOM! The explosion was surreal and very brutal. The door unhinged and felt flat on Tonilka as everyone else fell to the ground, ears ringing. Most of them never been so close to an explosion and it felt like a truck collision. Creed started thinking. "Someone REALLY doesn't want us here. Someone knew there was a chance we came back to that place." The group picked up Tonilka, very hurt from the blast, and shoved him into their excavation wagon. They hoped his regeneration probably save his life.
An hour later, at Chromia's recommendations, the group found a new hideout, an abandonned offices building with good vantage point. They investigated an old multi levels parking lot but only found a couple of coins and a scorpion. Back at the hideout, Mike saw something move at distance. With his sniper scope he saw a figure entering a building with caution. The group took note and decided to go there first thing in the morning, which they did.
As they approached the building Creed saw large letters above the door: "Musée Mécanique". Chromia decided to stay outside and watch for threats. The entered with caution but Mike managed to step on a cable and disappeared in an explosion of smoke and debris. Thanks to his cybernetic shell, Mike was alive but shaken. They found themselves in a museum of some sort, with all kinds of mechanical machines, like a clown face with moving expressions, an arm wrestling luchadore, a small mechanical baseball game, etc.
They proceed to a second room. They evade a second trap, a large ball of junks with spikes. This room was also full of mechanical contraptions and mannequins (a pretty creepy place already). Baju found a working Zoltar crystal ball machine (yes working, like "powered by electricity" working!). Baju asked a question, placed a coin in the machine and got a ticket that read : "What you ask is uncertain". The group then discovered something odd... a low and constant humming sound. Creed and Baju search the place and found large power cables running under the floor. Creed, the only one able to read, warned the other of the potential danger of just touching the cables.
The group advanced to a third room full of tents and camping equipment and mannequins. Three of the mannequins start to walk toward them and surrounded them. One was a male with half his face melted, one was a female blonde in pig underwear with obvious problems at walking, and the last one was female brunette with a trenchcoat tied at the waist in a manner of some stripper covering their body before the big reveal. (Cliffhanger)
To be continued...
Encounters:
- Large Jaw Worm, as the crossed the Bay Bridge.
- Crows, a flock of crows was following the Jaw Worm.
- Large Snake, Baju nearly walked on one.
- Spotted Scorpion, Baju awoke one during her search.
- Spiderbots, in the offices building
- An Undescribed Humanoid, the one who entered the Musée Mécanique
- Androids, three mannequins/androids in the Musée Mécanique
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Apr 20, 2012 1:03 pm
Mission #2: The Second Cisco Run, Part 4
Creed talked with one of the androids, a male model called Mars, and several of his questions was met with a “I can't answer that question.” But after some times Creed began to understand that the three mannequins, in fact semi-functionning concubine androids, had masters. Mars at one point advised the Relics Hounds to drop their weapons in sign of good faith. Mike got outside and saw four figures approaching shouting “Drop it!”. Mike got back inside shouting “We've got company!” Creed took the decision and asked his teamates to put their weapons on the ground.
The four figures entered the Musée Mécanique et met with the Relics Hounds. It was four household androids names Allan (a blonde man), Jamie (a dark haried man), Kenya (an african woman) and Peter (a small boy). Creed asked Allan their leader a lot of questions. What are they doiing here? Who are they? Allan told them they were in a secret wars with other machines and that they were not interested in “biologics” affairs. Allan in return asked them a lot of question. “Who are you? Excavators looking for relics? Are you going to try to salvaged us?” Creed told them that information was more important to him than mere loot, and that he would be greatly interested in knowing more about a certain super-weapon, a particle accelerator of large size. This last answer brought to life with noises and lights the Zoltar machine. “Very interesting”, said a deep an articulated voice. Creed grinned, “Looks like we found the real leader around here.” “Correct”, said the voice, “I am Zoltar and this is my gang.”
Later, an alliance was concluded between the Relics Hounds and the Zoltar's Gang. Creed and Zoltar concluded that trust should be earned before doing some serious business, but also that they had similar interests in finding the particle accelerator. Zoltar gave some coordinates and access codes to Creed and told him that it is a military facility. He suggested that if they were able to retrieve what was there that would prove an excellent test for their future alliance. The rest of the crew was resting and talking with their new allies. Mike asked Zoltar if someone could be of assistance in repairing his eye socket (it was previously damaged by a trap). Zoltar uploaded Jamie with the necessary technical skills and they went for the repair.
Jamie removed the occular implant carefully and told Mike to rest on a chair. Creed suddenly appeared behind Mike, left arm in a slight choke position, right arm with a combat knife in his eye socket some milimeters from the cyborg's gray matter. “What the fuck?”, asked Mike. Creed told him coldly: “We both know that you have your own agenda concerning the super-weapon.” Creed was waiting for this for a long time, something like two years, and he basically interrogate Mike on his ambitions. Jamie asked: “Is this an internal problem?”. “Yes”, said Creed. Jamie smoothly got out of the room. Mike was kind of obligated to reveal his inner thoughts for the first time. “Yes I want the super-weapon, like you, but my goals are… much larger!” Creed understood clearly that his second wanted to use the super-weapon not to rule Chapel… but the whole goddamn Barony of California. Creed went silent a second then coldly announced: “I cannot allow that to happen. Sorry old friend.” Creed swiftly pushed his knife but Mike's wired reflexes allowed him to catch his arm. A very brutal and violent duel began at this instant.
Minutes later the fight stopped. “Coward”, said Mike. The others came in to see what was happening. Creed used his lying skill to convince Tonilka that Mike was responsible for the cute mutant death. Tonilka raged, “Step aside, he is mine!” Tonilka fought Mike will all his strength boosted up (STR 440) but the cyborg managed to nearly kill him with a power punch, fracturing his skull. Tonilka nearly died but Chromia healed him.
Creed and Mike continued their fight in the street where a giant crab appeared from the bay waters. Creed threw a tear gas grenade and disappeared in the smoke. Mike fought the crab but decided to run away. The fight was over… and Mike was gone. The Relics Hounds have now a new enemy.
Later that day, Mike arrived in Chapel and met with some old friend from the Duncan Logistics Unlimited. He talked to a mutant officer named Elvetika (*yeah like the font) and she told him that their mission was to capture Tonilka The Inverted. “I'm in”, said Mike. [Session #5; 2012-04-18]
Note: Holy cow! What a game. My players did an excellent job at playing the infighting in a post-apocalyptic fashion. The emotion level was high at a point but my players are awesome. They all understood the genre in what we play and this scene would not probably be possible in your typical fantasy game. As a GM I was expecting this from Creed's player since we talked a lot about his intention before the game. Fred only played his character and prepared in advance, waiting for the perfect moment. The surprise was in the fact that Mike survived the assassination attempt, nearly killed Tonilka and succeed in running away. Now we have a bag full of plot for the upcoming weeks! After the game everyone was cool with it since it is fun to roll character in TME. Memorable game you said? Unique!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Sat May 12, 2012 8:29 pm
Mission #2: The Second Cisco Run, Part 5
The Relics Hounds finally returned from the ruins of Cisco. They stopped at Sorenzo, sold their loot and bought some equipment.
With his companions, Tonilka tried to enter Decadia, a dangerous and very private house of many vices, but was refused access after some attempts. Meeting with a an friend, Tonilka learned that his former owner Mister Jack Gilian had hired a mercenary company to hunt him down.
Baju, being the pirate that she is, found herself hunting for troubles. She fought in two different back alleys brawls and finally got out of the city to find more action. After seeing two town guards overseeing slaves at work, she got by the Bay in hope to find some monsters to fight. She plunged her head into the water to see what was there. Two snakes jumped on her and bite her with deadly venom. After a long half-minute, stunned on the ground, bitten over and over by the snakes, she finally killed them and return to the city, all swollen.
The other talked about the next move in some tavern, drinking foul alcohol and eating not-so-worse food.
Next morning, Chromia bought a Porkosadon with barding. Creed and Tonilka bought a battle wagon and two porkosadons. Now the group will look bad ass when they'll move around the badlands.
Game Master's Notes: This session was focused on selling their loot, leveling up, buying equipment and doing some roleplay. One of my player wasn't there so it was a good time to kick back and enjoy more roleplay. Baju's player was definitively looking for troubles, but she is usually the quiet/pacifist player who don't want troubles. I found it fun to see her play her pirate searching for some action. This is where I rolled the encounter with the snakes. When I rolled "death poison" for them I thought "hey this is going to be interesting". After the encounter, I came up with a rule in my head to make death poison more deadly. Baju's hazard check again this poison was 99%... for 8-9 bites. That made no sense to me and I could have house-rules in front of my payers... but I don't as a GM guidelines. If I add rules to a game, I do it before the game. So Baju got lucky this time.
Our excavators sold their loot (6765 sp, woot!) and most of them also gained a new level. Their leader, Creed, is currently rank 6, and most old timer are around rank 4-5. Surprisingly we don't have anyone dead yet. Funny thing, one of my player leveled up three time in this game. She had to level up before playing. Then she received some EF from the loot and for roleplaying... that was enough for her to gain 2 ranks! I laughed and allowed it. They will need it. Compared to other games, I find it pretty easy to gain a new rank in TME. While trying to play with the rules as-is, I think I'll maybe drop the 10% of loot value in EF (or maybe I'll leave it that way until our campaign end). I don't know if it was intended to gain two ranks from loot and just roleplaying, but I wish this was slower and more meaningful. My players didn't mind at all ... and for the moment that is what matters.
by Nolinquisitor » Tue Mar 13, 2012 7:59 pm
Great news for my campaign. It will go weekly starting in two weeks. We'll finally have more TME action soon!
Usually, we run short campaigns but we do it weekly for 10 sessions or more.
I will be able to develop my setting a bit more. So if you are interested by the Chapel Setting be sure to check out new stuff here in the next weeks.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Thu Mar 22, 2012 9:10 pm
We began our weekly TME campaign last night. It was great to finally be able to play it again. The game was slow and not much as happened as everyone familiarize with their characters.
We added several new characters to our joyful excavator band. For survival and because two new players have joined in. In particular a mutant girl with chrome skin and a female mutant deer pirate.
Essentially the game was about the band preparing for their next mission. Creed, their transhuman leader, have decided to return to the ruins of Cisco since they had great luck last time. The plan is to make a buck and continue the search for the super-weapon he have in mind.
On the road they met a family of eleven humans moving to Chapel. They exchanged a few words and rumors with them and kept going.
Later that day, half a clic from a mutant town called Old Oak, they spotted a strange and vicious beast (Horrlify). The monster attacked their horse and Tonilka killed it with one swift blow at maximum force (Str 440-ish). The group had a tense moment but they were relieved.
They arrived in Old Oak a night and had some problems to enter the town. The chimpanzee watchman was a little bit douchy but they finally understood his point of view as a town protector. They slept inside the town's walls except for Mike the Meat Maker, weapons and cyborgs aren't allowed at night in this town.
On the GM side, I've stumbled on another problem with the random tables. Rolling for the Horrlify, I had to roll on different mutations tables located in different parts of the book, plus the two extra implants. As my players' patience was waning I engaged with a semi ready Horrily and I totally forgot to add the bonuses for its Armor Implant. Resulting in a 1 round combat. I feel now that I should have prepared this encounter before the game to be more exciting and balanced, but I also feel that would take some fun out of the game for me. I like the idea of not knowing what will come at the table. My problem is that I don't know where my players will go next, so I can't really generate the encounters before hand. So I will have to generate several encounters in advance and for every terrain type in our map... or really familiarise myself with the encounter tables.
Great game. Next week will be ever better.
GM Séb/Nolinquisitor
Re: The Town of Chapel [Nolinquisitor's Campaign]
by mrsandcastle » Sat Mar 24, 2012 2:57 pm
In regards to taking a little time to roll up a random encounter in the middle of the session I feel the same way. It can take a little while as I look up the different abilities on different tables. To save a little time I have written down all the page numbers I need on a cheat sheet, and tried to familiarize myself with every ability so that I can put something together as quickly as possible. It still takes a little time, but I have gotten better at it.
I rolled everything up randomly before we played one time, and it just didn't seem as fun to me as rolling everything up in front of the players, the randomness is part of what makes this game great in my opinion, and the players get that and don't mind waiting a few minutes.
Keep us updated!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Mar 30, 2012 12:36 pm
We had two slackers this week. After thinking about it I’ve decided to cancel the game for this week. So much for our "weekly" game.
As a GM, what do you do when the bad ass cyborg and the hulking mutant won't come to the game? Our excavators band was about to go on an dangerous dig without two heavy hitters. A certain doom for the game. And I didn't want to play their characters either.
For a moment, I thought to make the other players play Team-B... but at the point I had lost my momentum. I hope next week we will return to our normal schedule.
The Mutant Epoch is a deadly game. Word. What would you do in a situation like this, when two heavy hitters call-off at the last minute?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Mon Apr 02, 2012 5:45 pm
Hi Nolinquisitor,
You drew this excellent badger-barber?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 12:31 am
Yes I did. I also illustrated all characters seen in the npc sheets I posted. Hope you like them.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Tue Apr 03, 2012 3:50 am
Holy cow I love your illustrations! It i so cool to see other people's imagery for The Mutant Epoch! Did you go to art school someplace or self taught?
I wonder how many other TME gamers can draw?
Will
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 1:11 pm
Glad you enjoy him! If you give me permission I could start an art thread on the Art Gallery section and share some illustrations with the TME community. The Sketchbook/Art Gallery section is reserved to Outland Arts right?
My actual job is illustrator/animator in the video game industry, so I did go to art school, up to visual arts in the university, though I would consider myself to be an autoditact since you don't learn to do comic book and sci-fi art in school.
I'll try to have some new art soon. I think I'll draw our beloved Baronnet Trimham next.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by WillMcAusland » Tue Apr 03, 2012 5:06 pm
Very cool. I wonder if we should add a section to the forum for player created TME art? Although your work is professional and I'd like to see some of it published for the game somehow.
It's pretty easy to add new forum sections... I think. Been awhile. Still trying to figure out how to make avatars work.
Will
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 03, 2012 10:51 pm
If this forum use the same phpbb I use for my group (forum/adm/index.php), you should find a forums tab in the Administration Control Panel. Should not be hard.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Thu Apr 05, 2012 9:16 pm
We had a quick game last night. Since my family had the flu, I've decided to run the game online with fewer friends. Since the change of format, I've ran a small story set in the town of Old Oak, where our group was
-----
Mission #2: The Second Cisco Run, Part 1
Creed decided to return to the ruins of Cisco since they had great luck last time. The plan is to make a buck and continue the search for the super-weapon. On the road they met a family of eleven humans moving to Chapel. They exchanged a few words and rumors with them and kept going. Later that day, half a clic from a mutant town called Old Oak, they spotted a strange and vicious beast (Horrlify). The monster attacked their horse and Tonilka killed it with one swift blow at maximum force (Str 440-ish). The group had a tense moment but they were relieved. They arrived in Old Oak a night and had some problems to enter the town. The chimpanzee watchman was a little bit douchy but they finally understood his point of view as a town protector. They slept inside the town's walls except for Mike the Meat Maker, weapons and cyborgs aren't allowed at night in this town. [Session #2; 2012-03-14]
Mission #2: The Second Cisco Run, Part 2
During the night, Creed and Baju got out of the inn to stretch their legs. The adrenaline of their next mission preventing them from sleeping. A few minutes later, someone threw a net at them and missed! Creed and Baju ran after the assaillant and found him ready to defend his life behind a house. They fought him pretty hard during nearly a full minute. In the end, Creed implaled him with a knife and interrogated him while he was dying. “Careful, they will come for him… and you will be no match for them”, said the Bioreplica. “Who's coming?”, asked Creed, “Who are they searching for?”. With a last breath the Bioreplica said: “The… Inverted…”. [Session #3; 2012-04-04]
Encounters So Far... (in order)
- Purestock Human Travelers: While crossing the mountains near Big Crater. They exchanged a few friendly words with them.
- Horrlify: Half a click before setting foot in Old Oak.
- Bioreplica (Infiltration) Assassin: He tried to kill Creed and Baju and warn them about some peoples coming to get “The Inverted”.
Loose Ends
- Bioreplica Assassin: Was he working for someone? Why did he tried to kill Creed and Baju? What for?
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Wed Apr 11, 2012 3:49 pm
After a small hiatus because of health issues (the type-A common cold) we're gonna have a full crew tonight! No online game but our regular classic face to inverted face game. Our full crew is six peoples including myself.
I'll let you know how the excavation (Second Cisco Run part 3) went.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Tue Apr 17, 2012 4:42 pm
Mission #2: The Second Cisco Run, Part 3
After a good night sleep, the group began to prepare for the crossing of the Bay Bridge. As the group waited for Baju and Creed, Tonilka The Inverted went to talk to the chimpanzee guardsman. The stern little beastie ask him to follow him in the backstore and showed him a corpse. "Hope it's not your friend." Tonilka lifted the sheet and saw a nobody. "Who's he?" The chimp smiled. "Don't know, don't care... at least he's purestock." The chimp gave him a wink and he departed.
Creed and Baju finally arrived, all bruised and roughed. "What happened?", asked the group. "I drag Baju aways for training", said Creed, "now let's move."
The road was clear for the most part. Once on the Bay Bridge they got attack by a Jaw Worm (Bridge Jaw Worm). At one point, Chromia taunted the monster and started to run, the giant worm behind her. She jumped over a large hole in the bridge and the Jaw Worm fell into it, down in the icy Bay waters. "Good job Chromia", smiled Creed, "If I only knew you wanted to be the bait..."
The group finally arrived in Cisco at their last hideout, a garage with a heavy door. But one thing was different. Thank god for Creed and his mastermind of his and his ability to read stuff. The were words painted on the garage door: "GO AWAY". Creed proposed to leave the premise and look for another hideout. The group insisted. "What can possibly go wrong?" Tonilka, the toughest of them, was send to look at the door. He lifted it and look under with his four elongated eyes. He saw a thin line and some contraption. "I'll try to cut the line." BOOM! The explosion was surreal and very brutal. The door unhinged and felt flat on Tonilka as everyone else fell to the ground, ears ringing. Most of them never been so close to an explosion and it felt like a truck collision. Creed started thinking. "Someone REALLY doesn't want us here. Someone knew there was a chance we came back to that place." The group picked up Tonilka, very hurt from the blast, and shoved him into their excavation wagon. They hoped his regeneration probably save his life.
An hour later, at Chromia's recommendations, the group found a new hideout, an abandonned offices building with good vantage point. They investigated an old multi levels parking lot but only found a couple of coins and a scorpion. Back at the hideout, Mike saw something move at distance. With his sniper scope he saw a figure entering a building with caution. The group took note and decided to go there first thing in the morning, which they did.
As they approached the building Creed saw large letters above the door: "Musée Mécanique". Chromia decided to stay outside and watch for threats. The entered with caution but Mike managed to step on a cable and disappeared in an explosion of smoke and debris. Thanks to his cybernetic shell, Mike was alive but shaken. They found themselves in a museum of some sort, with all kinds of mechanical machines, like a clown face with moving expressions, an arm wrestling luchadore, a small mechanical baseball game, etc.
They proceed to a second room. They evade a second trap, a large ball of junks with spikes. This room was also full of mechanical contraptions and mannequins (a pretty creepy place already). Baju found a working Zoltar crystal ball machine (yes working, like "powered by electricity" working!). Baju asked a question, placed a coin in the machine and got a ticket that read : "What you ask is uncertain". The group then discovered something odd... a low and constant humming sound. Creed and Baju search the place and found large power cables running under the floor. Creed, the only one able to read, warned the other of the potential danger of just touching the cables.
The group advanced to a third room full of tents and camping equipment and mannequins. Three of the mannequins start to walk toward them and surrounded them. One was a male with half his face melted, one was a female blonde in pig underwear with obvious problems at walking, and the last one was female brunette with a trenchcoat tied at the waist in a manner of some stripper covering their body before the big reveal. (Cliffhanger)
To be continued...
Encounters:
- Large Jaw Worm, as the crossed the Bay Bridge.
- Crows, a flock of crows was following the Jaw Worm.
- Large Snake, Baju nearly walked on one.
- Spotted Scorpion, Baju awoke one during her search.
- Spiderbots, in the offices building
- An Undescribed Humanoid, the one who entered the Musée Mécanique
- Androids, three mannequins/androids in the Musée Mécanique
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Fri Apr 20, 2012 1:03 pm
Mission #2: The Second Cisco Run, Part 4
Creed talked with one of the androids, a male model called Mars, and several of his questions was met with a “I can't answer that question.” But after some times Creed began to understand that the three mannequins, in fact semi-functionning concubine androids, had masters. Mars at one point advised the Relics Hounds to drop their weapons in sign of good faith. Mike got outside and saw four figures approaching shouting “Drop it!”. Mike got back inside shouting “We've got company!” Creed took the decision and asked his teamates to put their weapons on the ground.
The four figures entered the Musée Mécanique et met with the Relics Hounds. It was four household androids names Allan (a blonde man), Jamie (a dark haried man), Kenya (an african woman) and Peter (a small boy). Creed asked Allan their leader a lot of questions. What are they doiing here? Who are they? Allan told them they were in a secret wars with other machines and that they were not interested in “biologics” affairs. Allan in return asked them a lot of question. “Who are you? Excavators looking for relics? Are you going to try to salvaged us?” Creed told them that information was more important to him than mere loot, and that he would be greatly interested in knowing more about a certain super-weapon, a particle accelerator of large size. This last answer brought to life with noises and lights the Zoltar machine. “Very interesting”, said a deep an articulated voice. Creed grinned, “Looks like we found the real leader around here.” “Correct”, said the voice, “I am Zoltar and this is my gang.”
Later, an alliance was concluded between the Relics Hounds and the Zoltar's Gang. Creed and Zoltar concluded that trust should be earned before doing some serious business, but also that they had similar interests in finding the particle accelerator. Zoltar gave some coordinates and access codes to Creed and told him that it is a military facility. He suggested that if they were able to retrieve what was there that would prove an excellent test for their future alliance. The rest of the crew was resting and talking with their new allies. Mike asked Zoltar if someone could be of assistance in repairing his eye socket (it was previously damaged by a trap). Zoltar uploaded Jamie with the necessary technical skills and they went for the repair.
Jamie removed the occular implant carefully and told Mike to rest on a chair. Creed suddenly appeared behind Mike, left arm in a slight choke position, right arm with a combat knife in his eye socket some milimeters from the cyborg's gray matter. “What the fuck?”, asked Mike. Creed told him coldly: “We both know that you have your own agenda concerning the super-weapon.” Creed was waiting for this for a long time, something like two years, and he basically interrogate Mike on his ambitions. Jamie asked: “Is this an internal problem?”. “Yes”, said Creed. Jamie smoothly got out of the room. Mike was kind of obligated to reveal his inner thoughts for the first time. “Yes I want the super-weapon, like you, but my goals are… much larger!” Creed understood clearly that his second wanted to use the super-weapon not to rule Chapel… but the whole goddamn Barony of California. Creed went silent a second then coldly announced: “I cannot allow that to happen. Sorry old friend.” Creed swiftly pushed his knife but Mike's wired reflexes allowed him to catch his arm. A very brutal and violent duel began at this instant.
Minutes later the fight stopped. “Coward”, said Mike. The others came in to see what was happening. Creed used his lying skill to convince Tonilka that Mike was responsible for the cute mutant death. Tonilka raged, “Step aside, he is mine!” Tonilka fought Mike will all his strength boosted up (STR 440) but the cyborg managed to nearly kill him with a power punch, fracturing his skull. Tonilka nearly died but Chromia healed him.
Creed and Mike continued their fight in the street where a giant crab appeared from the bay waters. Creed threw a tear gas grenade and disappeared in the smoke. Mike fought the crab but decided to run away. The fight was over… and Mike was gone. The Relics Hounds have now a new enemy.
Later that day, Mike arrived in Chapel and met with some old friend from the Duncan Logistics Unlimited. He talked to a mutant officer named Elvetika (*yeah like the font) and she told him that their mission was to capture Tonilka The Inverted. “I'm in”, said Mike. [Session #5; 2012-04-18]
Note: Holy cow! What a game. My players did an excellent job at playing the infighting in a post-apocalyptic fashion. The emotion level was high at a point but my players are awesome. They all understood the genre in what we play and this scene would not probably be possible in your typical fantasy game. As a GM I was expecting this from Creed's player since we talked a lot about his intention before the game. Fred only played his character and prepared in advance, waiting for the perfect moment. The surprise was in the fact that Mike survived the assassination attempt, nearly killed Tonilka and succeed in running away. Now we have a bag full of plot for the upcoming weeks! After the game everyone was cool with it since it is fun to roll character in TME. Memorable game you said? Unique!
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor » Sat May 12, 2012 8:29 pm
Mission #2: The Second Cisco Run, Part 5
The Relics Hounds finally returned from the ruins of Cisco. They stopped at Sorenzo, sold their loot and bought some equipment.
With his companions, Tonilka tried to enter Decadia, a dangerous and very private house of many vices, but was refused access after some attempts. Meeting with a an friend, Tonilka learned that his former owner Mister Jack Gilian had hired a mercenary company to hunt him down.
Baju, being the pirate that she is, found herself hunting for troubles. She fought in two different back alleys brawls and finally got out of the city to find more action. After seeing two town guards overseeing slaves at work, she got by the Bay in hope to find some monsters to fight. She plunged her head into the water to see what was there. Two snakes jumped on her and bite her with deadly venom. After a long half-minute, stunned on the ground, bitten over and over by the snakes, she finally killed them and return to the city, all swollen.
The other talked about the next move in some tavern, drinking foul alcohol and eating not-so-worse food.
Next morning, Chromia bought a Porkosadon with barding. Creed and Tonilka bought a battle wagon and two porkosadons. Now the group will look bad ass when they'll move around the badlands.
Game Master's Notes: This session was focused on selling their loot, leveling up, buying equipment and doing some roleplay. One of my player wasn't there so it was a good time to kick back and enjoy more roleplay. Baju's player was definitively looking for troubles, but she is usually the quiet/pacifist player who don't want troubles. I found it fun to see her play her pirate searching for some action. This is where I rolled the encounter with the snakes. When I rolled "death poison" for them I thought "hey this is going to be interesting". After the encounter, I came up with a rule in my head to make death poison more deadly. Baju's hazard check again this poison was 99%... for 8-9 bites. That made no sense to me and I could have house-rules in front of my payers... but I don't as a GM guidelines. If I add rules to a game, I do it before the game. So Baju got lucky this time.
Our excavators sold their loot (6765 sp, woot!) and most of them also gained a new level. Their leader, Creed, is currently rank 6, and most old timer are around rank 4-5. Surprisingly we don't have anyone dead yet. Funny thing, one of my player leveled up three time in this game. She had to level up before playing. Then she received some EF from the loot and for roleplaying... that was enough for her to gain 2 ranks! I laughed and allowed it. They will need it. Compared to other games, I find it pretty easy to gain a new rank in TME. While trying to play with the rules as-is, I think I'll maybe drop the 10% of loot value in EF (or maybe I'll leave it that way until our campaign end). I don't know if it was intended to gain two ranks from loot and just roleplaying, but I wish this was slower and more meaningful. My players didn't mind at all ... and for the moment that is what matters.