Post by Mutant Lord: William McAusland on Apr 19, 2013 10:09:38 GMT -8
Missions
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor
Mission 1. The Cisco Run: They successfully made it back to the ruins of Cisco and back in Chapel in one piece and with a wagon full of interesting relics. They discovered a toy store nearly untouched by time and flooded the market with boxes of plastic toys (a lot of Buzz Lightyear action figures and Barbies dolls) but also AAA and AA batteries and some other stuff. They made at least 2500 sp. This successful mission boosted their morale and filled their pocket with coins. Hirelings: They hired a black-eyed Wayde Pick'N-Axe, a young scout with bow and arrows, and paid him half a share.
Game Notes:
- Character Gen: My players had so much fun here. Mike's player told us: "I don't care if my pc dies... I'll roll another one!" We laugh. It's true, that's a load of fun.
- Backstory Technique: I used the well-known backstory technique after the character creation. Asking players plenty of questions during 15 minutes or more. It fleshed out pretty quickly their little band of excavators and set them into my setting.
- Combat is Deadly: Word. When Tondakril killed the sniper he previously had received two shots and was not so healthy, but he still killed him in one mighty blow (100+ damage). Okay he rolled "01", a critical, but we could feel the danger to his character. Luckily he have regeneration so it wasn't that bad, but even for a hulking mutant two shots nearly put him down. A high END and very low DV will save your butt (sometimes), but since armor doesn't soak up damage enough hit will take you down. It's very deadly. I like it. It fits the genre.
- Random Encounters: When crossing several terrain types while overland traveling, it's hard to keep up with the different random encounters frequency. For example, the group crossed two hexes of plains, then two hexes of mountains, then six of water by boat. Calculating how many random encounter checks I had to do on the fly, while describing the scene was a little bit of a hassle. I'll be changing the frequency of all encounters to make my GMing more easy. Ex: 1 hexe = 1 hour of traveling (by horse) = 1 encounter check (in ruins: 3 encounters checks; in mountains: half the encounter chance; etc.). Also, to generate random encounters faster, I'm already in the process of writing a random generator. Thus I'll be able to generate a full day of encounters in one click. Time saver.
- Weapon Expert (Mutation): Tondakril's player asked me "Can I spend 1 skill point in Weapon Expert (Fire Breath)?". I said yes. Later, I was happy to find that you can do that in the book.
- Advancement: Our heroes gained a rank half way through. We had a long session (6-8 hours) so I think it's right the good amount of advancement for PC's. My players seemed to enjoy the quick advancement process. We advanced their characters and continue the game. I really enjoyed that. Later on I remembered about the 10% per sp gained. Next game two of the PC's will level up to rank 3.
- Need for an Index: There's a lot of tables in TME. I'll have to write myself an index of all the useful tables I use. I got stock at point searching for table "M" of equipment. I found it but next time I'll be more organized.
Re: The Town of Chapel [Nolinquisitor's Campaign]
by Nolinquisitor
Mission 1. The Cisco Run: They successfully made it back to the ruins of Cisco and back in Chapel in one piece and with a wagon full of interesting relics. They discovered a toy store nearly untouched by time and flooded the market with boxes of plastic toys (a lot of Buzz Lightyear action figures and Barbies dolls) but also AAA and AA batteries and some other stuff. They made at least 2500 sp. This successful mission boosted their morale and filled their pocket with coins. Hirelings: They hired a black-eyed Wayde Pick'N-Axe, a young scout with bow and arrows, and paid him half a share.
Game Notes:
- Character Gen: My players had so much fun here. Mike's player told us: "I don't care if my pc dies... I'll roll another one!" We laugh. It's true, that's a load of fun.
- Backstory Technique: I used the well-known backstory technique after the character creation. Asking players plenty of questions during 15 minutes or more. It fleshed out pretty quickly their little band of excavators and set them into my setting.
- Combat is Deadly: Word. When Tondakril killed the sniper he previously had received two shots and was not so healthy, but he still killed him in one mighty blow (100+ damage). Okay he rolled "01", a critical, but we could feel the danger to his character. Luckily he have regeneration so it wasn't that bad, but even for a hulking mutant two shots nearly put him down. A high END and very low DV will save your butt (sometimes), but since armor doesn't soak up damage enough hit will take you down. It's very deadly. I like it. It fits the genre.
- Random Encounters: When crossing several terrain types while overland traveling, it's hard to keep up with the different random encounters frequency. For example, the group crossed two hexes of plains, then two hexes of mountains, then six of water by boat. Calculating how many random encounter checks I had to do on the fly, while describing the scene was a little bit of a hassle. I'll be changing the frequency of all encounters to make my GMing more easy. Ex: 1 hexe = 1 hour of traveling (by horse) = 1 encounter check (in ruins: 3 encounters checks; in mountains: half the encounter chance; etc.). Also, to generate random encounters faster, I'm already in the process of writing a random generator. Thus I'll be able to generate a full day of encounters in one click. Time saver.
- Weapon Expert (Mutation): Tondakril's player asked me "Can I spend 1 skill point in Weapon Expert (Fire Breath)?". I said yes. Later, I was happy to find that you can do that in the book.
- Advancement: Our heroes gained a rank half way through. We had a long session (6-8 hours) so I think it's right the good amount of advancement for PC's. My players seemed to enjoy the quick advancement process. We advanced their characters and continue the game. I really enjoyed that. Later on I remembered about the 10% per sp gained. Next game two of the PC's will level up to rank 3.
- Need for an Index: There's a lot of tables in TME. I'll have to write myself an index of all the useful tables I use. I got stock at point searching for table "M" of equipment. I found it but next time I'll be more organized.