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Post by Marco on Jan 3, 2020 11:31:41 GMT -8
I have some questions on extra attacks and how you acquire them.
Here's what I know:
- You get one when reaching 7th level
- Extra limbs grant additional attacks
- Knife fighter allows you to hit twice
- Gun Slinger gives you the ability to shoot two pistols
- Knife throwing as well when putting 3pts on the skill
Are there more factors that grant you extra attacks?
- Do you get one when wielding two weapons (regardless of the off-hand penalty) or is the Weapons Expert skill for the specific weapon required?
- Would weapons with a RATE of 2 or more allow you to hit two targets on the same round or is it on a single target only?
I'm a new member btw, and I'm loving the amount of detail the book gives you.
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Abe
New Member
Posts: 48
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Post by Abe on Jan 11, 2020 7:15:02 GMT -8
You've summed up the written rules well enough, so I can only tell you what I do. I wouldn't rule holding two weapons gives you extra attacks, holding a weapon in you off-hand only allows you to use it without taking a round to switch to it (As you noted ambidextrous and multi-arm mutations give extra attacks. I base this on the fact the Knife Fighter Skill states the users get two attacks and if they have ambidextrous they get 4 attacks, 2 per hand. - That said I'd consider letting a player who intends on using an offhand weapon an "off-hand" version of the weapon skill, that if they raise to 3/4 they get it as an extra attack (off hand penalty still applies) but they must use it as off-hand weapon and it only applies to that one weapon type.
Weapons with a rate of more than one VS multiple targets, that depends on the weapon and the location of the enemies. Let's say you've got an auto-pistol (rate 2) and there are two enemies next to each other I'd allow it but if they were far apart I would impose an SV penalty (based on the called shots list TME-2-9) and maybe a reduction to the fire rate if they too far apart. As a loose guide, So if they have a weapon with a rate of 10 (chaingun) they can get the first hit at full SV, then they can move their aim to the next target 8m's away at 60% of their SV. +++ Originally I let them have as many attacks at full SV as their rate against every target in range but a character with a chaingun could clear most encounters alone 10xd20.
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Post by Marco on Jan 17, 2020 5:01:03 GMT -8
Wow, thanks a lot, my dude!
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Post by aardvark892 on Jan 17, 2020 9:03:58 GMT -8
Abe, that was a great sum up of how it works. That'll help a lot of people, me included. Thanks for taking the time to write that up!
Tim
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