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Post by jaynola on Jul 4, 2019 10:11:43 GMT -8
Was wondering if cyborg brains are always organic or if in some cases an artificial brain would be an implant option. I used to have this post apoc book series caused Steele (8 books in series total) and the basic premise was that civilization was collapsing and high tech enclave cities existed, outside the cites was wastelands, plague areas, etc. The main charter is a cop that is used in a government program to make "skill chips" plug in chip get skills, etc. of the person it was made from. In the first book after recording info he gets seriously injured and they make him into a cyborg, but he has a computer brain that has his info recording he has some other artificial parts too.
Ghost in the Shell also does something similar in which cyber brains are electronic artificial brains that people have transferred to.
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toddk
Junior Member
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Post by toddk on Jul 4, 2019 20:36:36 GMT -8
There are organic brain cyborgs and actual AI robots in the game. You also have the issue of the Mecha virus, where some dumb robots are taken over by a hostile AI and working to take over. AI can fight off the Mecha infection like a virus (har-har), taking time based on whatever seems dramatic and if the players are foolish (i.e. letting the AI remain connected to the supercomputer infection source instead of someone pulling the plug ASAP).
Now if you mean are there mechanical AI brains controlling organic bodies, I am not sure about that. To me the trouble would be figuring out all the nerves and connecting them properly to the computer brain. Though starting with a computer brain and putting it into a cloned fast-maturation body would help, as the computer brain would figure out the connections on its own (similar to the scene from "Upgrade" where the chip is first connected to the guy's body)
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Post by thorneldrich on Jul 7, 2019 10:21:10 GMT -8
Computerized Brains are in the game already. They can take over if the organic brain is rendered unconscious or even killed (Computerized Brain, Implant description pg.86 TME Hub Rulebook).
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Post by thorneldrich on Jul 7, 2019 10:25:28 GMT -8
I can see these implanted in every cyborg the Mecha have who are important to them for some reason. Have a controller-overseer software running on it to keep the cyborg under control with the ability to override the organic brain's control of the body if it attempts to disobey an order or "go rogue". Communication implant w/satlink & a tracking unit to maintain remote control & location info. Big Brother ain't got shit on an amoral AI with utterly no concern for the organic units mental health.
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Post by thorneldrich on Jul 7, 2019 10:29:42 GMT -8
The only limiting factor for the Mecha would be allocating the precious resources to a project that is "only" for disposable organic units.
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toddk
Junior Member
Posts: 69
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Post by toddk on Jul 7, 2019 11:28:45 GMT -8
I can see these implanted in every cyborg the Mecha have who are important to them for some reason. Have a controller-overseer software running on it to keep the cyborg under control with the ability to override the organic brain's control of the body if it attempts to disobey an order or "go rogue". Communication implant w/satlink & a tracking unit to maintain remote control & location info. Big Brother ain't got shit on an amoral AI with utterly no concern for the organic units mental health. It could be fun for a split personality type situation, where the Mecha captures a digger, and are able to secretly implant the control system, along with a chemical production/emitter so the Mecha control system can put the person to sleep and do its own stuff. The person thinks they got a good night's sleep even though they were on watch, but in reality the AI fed them the dream of being on watch while it stood guard.
It can record what the person does while they are awake, filtering all the raw data down to what it considers critical data. Add in getting access to a radio of the necessary bandwidth/capabilities, and it can transmit the key data back to Mecha, and receive new instructions.
It would also serve as a secondary watchdog system, waking the PC up before an attack happens, or alerting it to an ambush (it gets its own Perception rolls), and the GM explaining it as leftover paranoia from when the Mecha first captured the person. The down side is that it might use up more energy than normal, letting the PC slowly get the hint that there is something extra in their body. A cyborg might eventually notice that they are using more power during sleep cycles, while a regular person might feel a little extra hunger due to the Mecha CPU using sugars in the bloodstream for chemical energy.
Based on modern phones, the CPU the Mecha would use might consume only 3 Watts ( source), which compared to a regular human using 100 Watts is a small difference.
It may be for disposable organic units, but some organic units survive longer than others, and implanting them would be a sneaky stunt. Might not be possible on regenerating PCs though, as their bodies might eventually reject the Mecha implant.
This would be a smarter but milder version of the control system from Crossroads Regions Gazetteer -> Array -> Military & Defense (aka p18, right-hand column, last paragraph), where you have a computer directing the Horriflies (sp?).
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