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Post by aardvark892 on May 20, 2019 21:29:34 GMT -8
How do we GM a situation in which a PC has to break through a door, or break a chain, or stuff like that? Can't find anything very specific in the HUB. Would you assign Endurance to inanimate objects, and just roll damage against it?
BTW, I've finally got a group playing TME in Corvallis, Oregon. I'm going to start them off by GMing Baby Bupu, my One Day Dig. Can't wait to finally get a game going!!! Cheers!
Tim
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Abe
New Member
Posts: 48
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Post by Abe on May 22, 2019 0:40:53 GMT -8
Normally the adventure will state what the DV and END the door/chain has, or the required strength to force it, as well as any special traits the door has like "it can be bashed in" or "resistant to lasers" the actual act of smashing or cutting is treated as combat. Usually there are modifiers like "the noise from trying to get through the door will bring fresh enemies on 4 turns"
You players are likely to come up with a solution the book or yourself didn't think of. You make a call if you think that'll work.
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Post by Mutant Lord: William McAusland on May 25, 2019 12:26:00 GMT -8
Yes, Abe has it. Thanks for answering this.
As for snapping chains or something, you could tell your player that he or she needs to roll a d100. If the dice result is equal or less than the PC's strength score, the chain snaps - assuming its a rusty chain and doesn't have a specific number to beat (say 30, which would mean anybody with a strength score of less than thirty has no chance to snap it).
For really thick chins you could also apply a hazard check, and use the character's strength score as the trait to snap it, bend bars, etc.
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Post by aardvark892 on May 31, 2019 20:22:25 GMT -8
Thanks for such quick replies. I used a method basically the same as what Abe suggested. Worked just fine for breaking some new PC's free from slaver's chains!
Tim
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