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Post by diesel99 on Feb 12, 2019 11:37:59 GMT -8
Is there an explanation in the HUB Rules of how to assign Hazard Check levels for a threat not specified in the rules? It seems an average threat is a Type B Hazard Check but I am still unsure of the conditions under which Type D or higher Hazard Checks are assigned.
Thank you!
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Post by thorneldrich on Feb 12, 2019 16:36:06 GMT -8
Honestly HC rating really is up to the GM a lot of the time. Is the (whatever threat in question is) very strong or weak? Is the poison diluted? Is the disease highly virulent? HCs reflect that. If you look at TME-3-1 you can see the "bell-curve" of success or failure shift as you step up (from B to C or G to H) the HC type. I wouldn't throw something with of a type-G or H at an new group of level 1 excavators cause you'll more then likely have a near-total team die-off or sleep-off or whatever the consequences of a failed HC are. That doesn't mean that you have to step down a threats HC if the players insist on sending their characters into places WAY out of their rankings either. Let them kill their character off. Maybe they will learn to think before stepping into the yawning cave opening surrounded by piles of still bloody bones & ruined clothing. Personally I tell all first-time players of TME that it is likely the most lethal game they have played to date for beginning characters. I personally have lost a dozen excavators to a couple of bad dice rolls & a big pack of pissed-off skullocks! Size &/or gear doesn't tilt the scales in the characters favor in this game. Play smart or keep a BIG folder of replacement characters handy LOL.
Hope this ramble helps some...
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Abe
New Member
Posts: 48
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Post by Abe on Feb 16, 2019 3:02:06 GMT -8
Can't agree with Throneldrich enough. Don't take the piss with difficulty unless the players are being foolish then punish away.
Personally, when I'm dealing with higher level diggers (anything above 7) I shift all the hazard checks to the right based on how lethal the situation is meant to be vs the parties range on that trait, I try to make it so its a risk to the party but respect the fact that not all the party has 100+ AGI to avoid the rubble collapse.
With lower level characters coming in contact with an HC that isn't listed/pre-planned I use the average HC rank in the listed/planned to keep the "hazard level" consistent (Obviously things like "I'm gonna seduce the boss" are heavily tilted to fail, and things like strength checks are pretty logical)
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