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Post by maligor on Nov 2, 2016 13:15:49 GMT -8
Was looking through the main hub book for how opposed skills work. in this case a guy is stealthing up to the player group. the group has seen him from farther away and is aware of him when he takes to the trees in the area. the stealthing guy passes his stealth test. does this mean the players have no chance to see him? and should his test be harder vs some of the players with higher perceptions (on guy has a 86.) on the same note does a char using perception to find someone roll low enough just sees them no matter the stealth skill or roll? or is there some way to do an opposed skill test?
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Post by redworm on Nov 15, 2016 12:27:15 GMT -8
I'm hardly a TME rules expert, but this is how I'd handle it - mostly for ease of play.
As per the Hub Rules pg. 51 on the Stealth skill:
"The GM will make final judgment on the difficulty of any stealth action, increasing or decreasing the difficulty (hazard check letter code) as the situation warrants."
Since the group was aware of the approaching stealther, and one of the spotters had a high perception, I would have adjusted the Hazard Type a bit. I'm not sure if there's an actual rule for handling this - that's the "fun" of TME - the rules are kind of tucked around in different places. I learn something new every time I give the Hub Rules a read.
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Post by maligor on Nov 15, 2016 13:34:29 GMT -8
We have kinda came up with house rules as follows.
If person doing the perception test knows there is someone there, as in they have seen them and know they are in the area. it offsets 1 level of stealth. reasoning is you know you have seen someone so you are looking harder say vs just being on guard duty.
The other is if you have a perception bonus to Init it counts for making hazard checks easier to spot someone, or makes stealth checks harder by an amount equal to the Init bonus. Init bonuses that reasonably effect perception apply. like mult-head. things like Arms twice as long, in melee: +1 initiative do not. If a mutation like heightened attribute auditory that gives you multiple rolls to detect something do not add their init bonus due to it already giving bonus in multiple rolls.
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