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Post by Mutant Lord: William McAusland on Jul 16, 2016 0:14:27 GMT -8
You've survived the crash. Now what?What horrors face a team of lunar cadets who crash land amid the ruins of the old ones? Can they work together to ascend the mega tower and call for evac, or will they perish in the attempt? In this unique one day dig, written by Timothy Berriault and illustrated by William McAusland. Players take on the roles of trainees who are forced to cope in the toxic, mutant infested and treacherous world of The Mutant Epoch. Will their training and advanced technology be enough to see them safely home, or will the perils, opportunistic predators and wily inhabitants of the old city bring about their doom? This is our 7th One Day Dig and is a Pay What You Want adventure suitable for both new and experienced players. It includes 3 maps, 13 illustrations, and is 15 pages in length. Stay tuned for more Post-apocalyptic gaming goodness coming soon! Here's the link: www.rpgnow.com/product/188283/One-Day-Digs-7-The-Ascent
Enjoy, Will McAusland Creator of the Mutant Epoch RPG
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Post by Timothy Berriault on Jul 16, 2016 4:25:36 GMT -8
Very excited about this release!
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Post by rexbannon on Aug 2, 2016 17:09:21 GMT -8
It looks amazing so far. I've only read through the first couple of pages but I love it so far. I have been eager for space based, advanced human technology based adventures.
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Post by aardvark892 on Aug 5, 2016 15:44:06 GMT -8
This is a Great little adventure. I like the idea of "regular" (albeit transhuman) characters trapped in the Earth of the Mutant Epoch. It's a solid, short adventure, great for an evening, and I love the possible endings!
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Post by timberriault on Aug 10, 2016 18:31:22 GMT -8
Glad you guys like it! I tested it a few different times on my locals and experimented heavily with how the Mutant Epoch is presented, trying to present more newbie pointers for GM's with some page reminders for certain skills or at least which was most appropriate for the encounter. Those difficulty levels are for those people who've never played TME, get them eased into the barbaric world of horrible pain and suffering.
If anyone had anything that they didn't like, please, point those items out as well. I'll need some constructive criticism if I'm to advance forward with anything.
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Post by Chris the Chaotic GM on Jan 1, 2019 12:26:00 GMT -8
I used this one as part of the link between my 1990's Star Frontiers campaign, and the new Post Apoc game I'm running, a mash-up of GW 1st, 2nd ed and 90's 4th ed rules, house rules and Mutant Epoch stuff mixed all in. My players (all late 40's 2nd ed AD&D players from way back) love the flavor of TME.
They still haven't figured out the link yet. Currently there are two different PC groups/timelines that the players are aware of. Three counting the off-world transhuman pc's stranded on Gamma Terra. Soon I will be running another "one-off" scenario with them again, but this time they'll be using their old Star Frontiers characters who when we last left off in the mid 90's had crash-landed on a planet that had undergone some type of apocalypse, they had found survivors, battled mutated creatures,etc. I still have the original old character sheets, and when I ran them through Ascent I'd created a homemade one reminiscent of the old ones for the off-world characters so it had an old sci-fi/SF feel. I converted their old SF characters and put them on the new sheets and look forward to the looks on their faces when I hand them their "pre-generated" pc's.
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Post by Mutant Lord: William McAusland on May 16, 2019 12:48:30 GMT -8
I used this one as part of the link between my 1990's Star Frontiers campaign, and the new Post Apoc game I'm running, a mash-up of GW 1st, 2nd ed and 90's 4th ed rules, house rules and Mutant Epoch stuff mixed all in. My players (all late 40's 2nd ed AD&D players from way back) love the flavor of TME. They still haven't figured out the link yet. Currently there are two different PC groups/timelines that the players are aware of. Three counting the off-world transhuman pc's stranded on Gamma Terra. Soon I will be running another "one-off" scenario with them again, but this time they'll be using their old Star Frontiers characters who when we last left off in the mid 90's had crash-landed on a planet that had undergone some type of apocalypse, they had found survivors, battled mutated creatures,etc. I still have the original old character sheets, and when I ran them through Ascent I'd created a homemade one reminiscent of the old ones for the off-world characters so it had an old sci-fi/SF feel. I converted their old SF characters and put them on the new sheets and look forward to the looks on their faces when I hand them their "pre-generated" pc's. That's super cool, Chris. Y'know, the Mutant Epoch began way, way back with my players and was a mix of so many homebrew and other RPG systems that it was hardly recognizable. Gamma World and Star Frontiers absolutely informed this game. Glad you're having fun with it! Lots more on the way! WM
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