Bunker Dweller: Some corporations built secret self sustaining underground bunker complexes. They used these to house select families in safety during the wars. Characters will be able to read and write automatically. They also can do math. The character will have a (01-25%) chance of having been banished for a crime from the bunker with a PR outfitting code, a (26-50%) chance of having fled from a catastrophe in the bunker with a MO outfitting code, or a (51-00%) chance of being a brave explorer setting out from the bunker with a WE outfitting code.
This caste is most suited to pure stock humans. However, character types such as cyborg, bioreplica, clone, and trans human could work as well.
Re: New Pre-Game Caste idea. by madwill » Mon May 23, 2011 8:52 pm
I remember you mentioning this Sunday night, Dave. the stats and skills and random equipment code look spot on. We’ll see where we can fit it in on the pre-game caste table. Also, any thoughts about the slave caste and possibly having a pre-slave skill set?