Post by Mutant Lord: William McAusland on Apr 18, 2013 9:55:40 GMT -8
What mutations or implants do you want?
by Gamma_Lich » Mon Feb 06, 2012 2:45 am
One of the reasons I enjoy the mutant epoch is the attention to mutations and implants. What could fit into this amazing world?
Mutations:
Freeze Breath-A cold approach to flame breath.
Aging Hands-Hands that generate temporal energy that rapidly age things with a touch.
Stingers-In the wrists, able to inject venom.
Gut Grenades- Able to puke up explosive wads of flesh and bile.
Heat Pits-Allows the mutant to see heat signature over her own vision.
Implants:
Wrist Whips-retractable whips, popular among slavers or sadists.
Ant Pants-Robotic bugs crawl out of factory/compartment in legs then swarm over threat.
Re: What mutations or implants do you want?
by WillMcAusland » Tue Mar 06, 2012 5:13 pm
These are all awesome and need to be placed in the expansion book. I am not sure how to credit everybody who has come up with so much great content. A free copy of the book seems in order, as well as a 'created by' note along with each mutation, skill, relic, implant, character type or creature conceived. There is always some overlap between gamers and writers, not to mention the stuff our artists are coming up with.
The biggest overlap is in the beastial human creatures where we have a vast array of them destined for the expansion rules book, but have also bee created by forum members. Wherever possible, we will go with fan created variants over staff created ones, and give credit to the TME gamer.
For me, the publication of a book co-created with the community is a dream come true. I am so honored to see how enthusiastic, talented and supportive everybody here has been. I have to say that The Mutant Epoch RPG is turning out to be a much bigger success than I had dared hope. We are only beginning.
by Gamma_Lich » Mon Feb 06, 2012 2:45 am
One of the reasons I enjoy the mutant epoch is the attention to mutations and implants. What could fit into this amazing world?
Mutations:
Freeze Breath-A cold approach to flame breath.
Aging Hands-Hands that generate temporal energy that rapidly age things with a touch.
Stingers-In the wrists, able to inject venom.
Gut Grenades- Able to puke up explosive wads of flesh and bile.
Heat Pits-Allows the mutant to see heat signature over her own vision.
Implants:
Wrist Whips-retractable whips, popular among slavers or sadists.
Ant Pants-Robotic bugs crawl out of factory/compartment in legs then swarm over threat.
Re: What mutations or implants do you want?
by WillMcAusland » Tue Mar 06, 2012 5:13 pm
These are all awesome and need to be placed in the expansion book. I am not sure how to credit everybody who has come up with so much great content. A free copy of the book seems in order, as well as a 'created by' note along with each mutation, skill, relic, implant, character type or creature conceived. There is always some overlap between gamers and writers, not to mention the stuff our artists are coming up with.
The biggest overlap is in the beastial human creatures where we have a vast array of them destined for the expansion rules book, but have also bee created by forum members. Wherever possible, we will go with fan created variants over staff created ones, and give credit to the TME gamer.
For me, the publication of a book co-created with the community is a dream come true. I am so honored to see how enthusiastic, talented and supportive everybody here has been. I have to say that The Mutant Epoch RPG is turning out to be a much bigger success than I had dared hope. We are only beginning.