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Post by beltaurb on Mar 3, 2015 16:20:22 GMT -8
Hi I just finished the Hub Rules and was wondering what would be the best book to read next, (I have them all), because I want to start a campaign soon.
Any suggestions would be appreciated.
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Post by ecocola on Mar 3, 2015 18:17:18 GMT -8
Excavator Monthly is pretty good since it has many gm-centered articles in it.
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Loady
Junior Member
Posts: 62
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Post by Loady on May 21, 2015 8:44:50 GMT -8
I have all the books and adventures and have mostly read them all. Crossroads is the most dense/huge and takes the longest to get through so I'd save that for last. I've skimmed and highlighted the bits they fascinated me the most to go back to and incorporate in mash up adventures. I'm happy to say that major baddie clan has been engaged and eliminated: Kwon and his Kult, the moaners and their sea serpent god, the skullocks and their Jimmy surrogate robot god, Brain god etc. All thats left are the lunatic leaders or the DOA and Pure Stock Empire.
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Post by thorneldrich on May 22, 2015 10:10:04 GMT -8
Well, Flesh Weavers is an adventure that will be out sometime soon. Mutant Lord: William McAusland's child has been hospitalized until recently so he has obviously been unable to work on its final stages (artwork, finishing touches, final drafts, that sort of thing). The little one just returned home & is on the mend according to his Twitter feed so hopefully after she has recovered fully he can turn his attention back to it.
Family always ranks higher then anything else. Anything else, no matter what, always ranks below that.
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Post by rexbannon on Jun 11, 2015 15:38:11 GMT -8
I vote you should go Crossroads Region first. Its a lot to take in but its worth it because you get the whole cultural scheme of the epoch represented in one awesome book. As a Gm it gives you a million ideas for games at home with friends.
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