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Post by Brutorz Bill on Dec 20, 2014 18:40:25 GMT -8
I have a player that wants to be a Dog Boy from Mutant Bestiary 1, how should I handle skill generation?
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Post by ecocola on Dec 20, 2014 21:49:24 GMT -8
i would probably roll one of the criminal classes. Since they're basically tribal humanoids, so they'd probably live a more raider/thuggis lifestyle
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Post by rexbannon on Dec 21, 2014 7:13:02 GMT -8
Brutorz Bill I think that Eccola has a valid point. The dog-Boys are described as Bandit-like canine race so criminal skills are probably most appropriate however I would also allow Mechanical skill in vehicles to be rolled up. It would be interesting to see a Dog-Boy Auto mechanic and it would be totally believable. One thing you have to ask yourself is, Are Dog-Boys accepted in your campaign worlds version of aborretia ? If so then there could be tribes in the mutant Kingdom that work for the Magistrate and thus would be open to having a lot more skills open to them. If this is the case then your player would be able to roll on all skills however we would most likely be a defector / deserter fro the mutant kingdom , probably would have a price on his head. Id give him that option. have a price on your head and be hunted but have access to all skills at character generation or go as average tribal D0g-Boy with meager skill sets at generation but no price on your head.
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Post by Brutorz Bill on Dec 21, 2014 8:29:05 GMT -8
Great advice guys! Thanks for the input!!
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