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Post by thorneldrich on Aug 30, 2015 6:05:49 GMT -8
REMOVED BY POSTER
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Post by aardvark892 on Sept 14, 2016 19:28:47 GMT -8
I'm not sure if the idea for this book is still do-able, but I'd like to submit my character thread for some good characters to choose from, if you'd like to look through them: mutantepochforum.boards.net/thread/216/first-darknessIn my opinion, sorting the characters by type would be the best way forward. It's such a core part of what each character is, and when players are looking for characters, they tend (in my experience) to look for type first. I hope this book is still in the future. Whether any of my characters are in it or not, I think it'd be a great sourcebook for quick games, convention games, one-nighters, and the like. Thanks for considering these! Tim
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Post by booboo130 on Sept 18, 2016 15:36:36 GMT -8
Not sure of this is still on going but here is a character I used in a pbp game on Boardgamegeek. She actually survived which was cool. My other character died falling down an elevator shaft. Wolfzy here ended up saving the day by killing a Garnock while hanging onto a military vehicle that was trying to drive past the Garnock. It was a good time...
Name: Wolfzy
Type: Freakish Mutant Horror
Caste: Infantrywoman
Experience Factors: - Rank: 1
Endurance: 53/53 Healing Rate: 5
Strength: 36 DMG mod: +4 Range Mod: 20 %
Agility: 44 MV Mod: +0.25m
Accuracy: 47 SV Mod: +4
Intelligence: 18
Willpower: 40
Perception: 45 Initiative: +1
Appearance: 11
Protection / DV / Move / Type
Agility Mod: -2 / +0.25m
Armor worn: -12 / -0.5m / Junk armor
Helmet worn: -6/ -0.5/ Full Iron Helmet
Shield worn:
Dodge Skill?:
Other Skill?:
Other Mods: -20/ -1.0m/ Shell
Other Mods: -5/ -/ Extra Dense Skin
Defense Value: -45
Base Strike Value: 01 - 54
Movement Rate: Base: 6m/3m Armored: 4.75m/1.25m
Attack Mode/ SV mod/ Rate/ Range/ Dmg/ Ammo/Uses
Fangs and Tusks: / +12 / - / - / 1d20+2d8+2
Horns /+3 / - / - / 1d10
Longsword /+0 / 1 / - / 1d12+2
Dagger/+0/-/3m/1d10
Mutations, Implants, Skills
Prime Mutations:
Horns
Shell
Disease Immunity
Fanged
Tusks
Climbing Suckers (climb at half move rate; Hazard type A check for every 5 meters dropped)
Eagle Eyes (sees 10X better than normal even at night)
Minor Mutations:
Especially Smooth Skin
Double Hair Growth
Extra Dense Skin Tissue (-5DV)
Cat-Like Balance and Grace
Flaws:
Chronic Dermatitis (42% of body)
Tranquilizer Agent: (20 or more pts of damage and character starts to fall asleep; see page 83)
Mangled Hand (right)
Stealth (1)
Weapons Expert (1) (Fangs +4SV, +2DMG)
Gunsmith (1)
Grapple (1)
Tracking (1)
Junk Craft (1)
Brawling (1)
Equipment:
Extra Large Backpack
Full lantern and oil
winter sleeping bag and Summer sleeping bag
Poncho
Cotton pants and shirt
hip sack
Tinder Box; 4 torches; 10 candles
6m Rope
Sewing kit
Shovel
Work boots/gloves
Cutlery set
fishing gear
2 person tent
crowbar and pick axe
soap and towel
toothbrush
wool coat with hood
wool pants and shirt
playing cards bone dice
Valuables: 151 sp
Debts: -
Days Rations: 11 (dry) Water (L): 2 liters
Personality: Jarring
Obsession: Proving’em Wrong
Gender: Female
Sexual Orientation: Bi-Sex
Age: 25
Weight: 50kg Height: 165cm
Skin color: Lilac Hair color: Blood Red Eye color: Brown
Handed: Left
Swimming Ability: Poor
Read & Write?: No
Do Math?: No
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Post by booboo130 on Sept 18, 2016 15:40:06 GMT -8
And here is the Cyborg that fell down the elevator shaft and was crushed under an avalanche of debris. He was a walking tank who was good at close combat. Too bad he died halfway through the adventure.
Name: SPIKE2112
Type: Cyborg
Caste: Mercenary
Experience Factors: - Rank: 1
Endurance: 38/38 Healing Rate: 4
Strength: 55 DMG mod: +6 Range Mod: 30 %
Agility: 33 MV Mod: +0m
Accuracy: 38 SV Mod: +2
Intelligence: 32
Willpower: 22
Perception: 34 Initiative: -
Appearance: 20
Protection / DV / Move / Type
Agility Mod: +0 / +0m
Armor worn: -17 / -1.5m / Heavy Junk armor
Helmet worn: -3/ -0.25/ Junk Helmet
Shield worn:
Dodge Skill?:
Other Skill?:
Other Mods:
Defense Value: -20
Base Strike Value: 01 - 52
Movement Rate: Base: 12m/6m Armored: 10.25m/4.25m (Hydraulic Walker Legs)
Attack Mode/ SV mod/ Rate/ Range/ Dmg/ Ammo/Uses
Spring Spike (Right Arm): / +3 / - / 3m / 1d20+4
Hydraulic Walker Legs /+10 / - / - / 2d20
Crossbow /+8 / 1every3 / 60m / 1d20+1 (20quarrels)
Dagger/+0/-/3m/1d10
Mutations, Implants, Skills
Spring Spike
Hydraulic Walker Legs
Anti-Toxin Array (23Hazard Check vs Poison)
Brawling (3)
Gambling (3)
Riding (1)
Equipment:
Full lantern and oil
winter sleeping bag and Summer sleeping bag
Poncho
Cotton pants and shirt
hip sack
Tinder Box; 7 torches; 3 candles
8m Rope
Sewing kit
Shovel
Whetstone
Work boots/gloves
Cutlery set
fishing gear
2 person tent
crowbar and pick axe
soap and towel
toothbrush
wool coat with hood
wool pants and shirt
playing cards bone dice
Valuables: 62 sp
Debts: -
Days Rations: 17 (dry) Water (L): 2 liters
Personality: Suspicious
Obsession: Fear
Gender: Male
Sexual Orientation: Het-Slut
Age: 19
Weight: 85kg Height: 203cm
Skin color: Fair/tanned Hair color: Brown Eye color: Blue
Handed: Left
Swimming Ability: Fair
Read & Write?: No
Do Math?: No
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Post by aardvark892 on Oct 11, 2016 20:41:48 GMT -8
I know I already posted in this thread with a link to my character thread, but upon a suggestion by Rex, and to make it easier (and to hopefully get this topic a bit more life), I've decided to pick just my very favorite five characters and add them to this thread.
So here goes.
First up, Adam and Steve, and their horse Bluebell!
Name: Adam and Steve Smith
Hair color: Blonde (left head) and Black (right head)
Eyes: Ice Blue (left head) and Green (right head) Skin: Pale and warty
Home Area: Sandbarra, in the Lower Freehold
Language: Common Age: 25
Character Type: Typical Mutant
Pre-Game Caste: Mercenary
Outfitting Code: WE
Read/Write? Yes Math? No
Height/Weight: 73kg (160lbs), 368cm (12’)
Handedness: Right Swimming: Poor
Move: 18.75m (yep, that’s not a misprint, 18.00 in armor and helmet)
#Attacks/Rd: 1 +1 extra for the bladed limb
BASE SV 0-59 hand to hand
BASE DV -15 in armor and helmet
Money: 80sp
END 95 Healing Rate: 10
STR 68 Damage: +8 Range: +40%
AGL 33 DV Bonus: +0 Move Rate Mod: +0
ACC 27 SV Bonus: +0
INT 91 / 53
PRC 16 / 11 Initiative Modifier: +1 (from multi-head)
WLP 28 / 22
APP 27 / 56 Numbers before the / are for the left head, after the / right head
Skills: Martial Arts 3 (+9 SV, +d6+1 Damage)
Tracking 2
Dodge 1 (-5 DV)
Climbing 2 (+2m climb rate due to tentacles)
Gunsmith 1
Grapple 1
Knife Thrower 2 (+6 SV, +4 Damage, 7m range)
Knife Fighter 1 (+2 SV, +2 Damage)
Medic 1
Gambling 2 (+20% Gamble Roll = 72)
Riding 1
Mutations: (NOTE: all changes already implemented)
Multi Armed (2 additional arms)
Size Increase (total of 368cm/12 feet, +1.25m movement, +40 STR, +60 END)
Tailed (Fox tailed, 1.25m long, +6 AGL, +1.5m movement)
Multi Head (1 additional head, -2 APP, +1 Initiative)
- Left Head Mental Mutations:
- - - -1 Mental Screen
- Right Head Mental Mutations:
- - - -1 Mind Waste (range: line of sight, use 1x day/rank, takes 5 rounds to charge, d100
damage, type D INT Hazard check, can self-detonate if interrupted during charge up time)
- - - 2 Electrical Pulse (range = WLP in meters times rank, use 3x/day per rank, +20 SV,
damage is d20 to organics, 3d20 to machines)
Tentacles (4 tentacles, reach 3m, +5 SV, d8 damage each, these are in addition to regular
arms)
Bladed Limb (one additional arm sprouting from the back, one additional attack per round,
+6 SV, damage is d12+2)
Dog Legs (+10m movement)
Warty Skin (-6 APP)
Gear:
Thorn Armor (-11 DV, -0.5m movement)
1 Iron Helmet (-4 DV, -0.25m movement)
Musket (+14 SV, rate 1 every third round, d20+3 damage, range 140m)
Musket Pistol (+7 SV, rate 1 every third round, d20 damage, range 25m)
72 shots worth of lead, wadding, powder
Submachinegun (+10 SV, rate 5 per round, d20 damage, range 250m)
18 bullets
Halberd (+4 SV, d20+3 plus 8 for STR damage)
Knife (+8 damage plus 8 for STR)
Horse (see below)
Tinder box
4 torches
7 candles
Cutlery set
Full water skin (2L water)
Summer sleeping bag
Coin pouch
Backpack
5m of rope
Sewing kit
Whetstone
Shovel
Work boots & work gloves
Poncho
Cotton pants and shirt14 days of dried rations
Full lantern and bottle of oil
Winter sleeping bag
Hip sack and fishing gear
2 person tent
Crowbar and pickaxe
Soap and towel
Toothbrush
Wool coat with hood
Wool pants and shirt
Playing cards and bone dice
History:
Adam and Steve, bitter rivals and brothers in arms… literally. Growing up in Sandbarra
actually wasn’t too difficult for him, as they always had a close relative nearby. Very nearby.
That closeness leads sometimes to bickering and name-calling, but when the going gets
tough (as it usually does), he can work together quite well. As a five armed (the fifth one
has a bone blade instead of a hand), two headed, dog-legged, fox-tailed warty freak of
nature, Adam and Steve fit into a mercenary job easily, especially since he is so handy (get
it?). Unfortunately, the constant fighting at relatively little pay (he does have two mouths to
feed) became too difficult to maintain, and after a long conversation amongst themselves,
Adam and Steve decided to set out into the apocalyptic wastelands to seek their
fortune. Adam, the left, blonde head, speaks with an affected California Valley accent, while
Steve, the black haired, green eyed head on the right speaks with a heavy Scottish
brogue. Just because.
HORSE:
Name: Bluebell
DV: 0
END: 50Movement: 13m
# Attacks: 1, SV 0-55, Damage d12
Weight: 500kg
No Mutations
STR 96
AGL 39
ACC 41
INT 8
WLP 35
PRC 20
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Post by aardvark892 on Oct 11, 2016 20:47:05 GMT -8
And next up, Number Three. Gorgeous, Deadly, Scarred... and did I mention gorgeous? By the way, Number Three is her name, not her place in this list.
Name: Number Three Hair color: Flame Red Eyes: Green Skin: Very pale Home Area: Newburg, in Aberratia Language: Common Age: 18 (actually 40 chronologically)
Character Type: Bio-Replica, Pleasure Pre-Game Caste: Slave, Whore (bounty for safe return)
Outfitting Code: ESC Read/Write? No Math? No Height/Weight: 54kg, 155cm (119.5 lbs, 5’1”) Handedness: Right Swimming: Strong Move: 6.5m (5.5m in armor, 5.0 with shield) #Attacks/Rd: 1 BASE SV 52 BASE DV -20 with armor (anything bites her takes 1d10 damage), -25 with shield Money: Nothing
END 34 Healing Rate: (+2 as a Bio-Replica) Total 5 STR 24 Damage: Nil Range: Nil AGL 49 DV Bonus: -4 Move Rate Mod: +.5m ACC 40 SV Bonus: +2 INT 05 PRC 27 Initiative Modifier: Nil WLP 25 APP 124
Skills: Erotic Arts 1
Gear: Torn, ripped and filthy clothing, used to be fine silk A single tinder box Spiked leather armor Spiked shield (spikes can be used in melee like a dagger, 1d10 dam) Bow (cannot use effectively or with shield and would like to trade for some type of hand weapon) 14 arrows (1d12 damage) Knife (1d8 Damage)
History: Has multiple whip scars all over her back and a black eye Large number “3” tattooed on her neck
While she may have an Intelligence rating of only 5, Number Three is not stupid. She is extremely naïve of the outside world, as her entire existence had been in a single lavish room. She lived there with her seven sister-wives for as long as she could remember; her mother was the original number Three, whom she replaced. Her master, a high level bureaucrat whose residence is in a high tower in Primus-Burg inthe center of the city, is a slovenly, cruel, vengeful pure-strain human who delights in the torture and mutilation of any mutants he or his cronies can capture. It was one of these poor souls who risked his own life to release the captured women while trying to escape the tower. Her master was gravely wounded by the scarlet, multi-armed mutant, and Three was able to escape as well. She knows that there is probably a reward for her return; she was the favorite, and considered the most beautiful in the entire region. Unfortunately, her savior mutant did not survive the escape attempt, but due to his sacrifice, Three has sworn off her fear and horror of mutant sentients, and will always attempt to help mutants in need. Three will not under any circumstances beyond absolute need use any of her “skills” to manipulate anyone. She has a natural distaste of physical contact, and it may take years for her to get over her trauma. Luckily, she’s got a lot of time ahead of her
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Post by aardvark892 on Oct 11, 2016 20:51:16 GMT -8
Coming in next, my only character that can fly so far. And boy, does she like to fly.
Name: Zeeka
Hair color: Blood Red Eyes: Emerald Skin: Clay
Home Area: Newburg, in the Dominion of Aberratia
Language: Common Age: 25
Character Type: Mild Mutant
Pre-Game Caste: Militia Soldier
Outfitting Code: MO Read/Write? No Math? No
Height/Weight: 7’, 154 lbs
Handedness: Right Swimming: Strong
Move: 9.5 running, 35m flying (7 mph running, 26 mph flying)
#Attacks/Rd: 1
BASE SV: 55 Base HTH Damage: d6+1
BASE DV: -12 (-37 Base while flying, -28 armored on ground, -53 armored and flying)
(Subtract another five from these if using the shield, and four for the helmet)
Money: 25 sp
END 56 Healing Rate: 6
STR 18 Damage: Nil Range: Nil
AGL 85 DV Bonus: -12 Move Rate Mod: +1.5m
ACC 39 SV Bonus: +2
INT 23
PRC 20 Initiative Modifier: +0
WLP 90
APP 31
Skills:
Junk Crafter 1
Stealth 2
Brawling 1 (+3 SV, +1 Damage, +2 Throwing)
Mutations:
Wings (Vast sized Insect wings. 35m speed, Excellent Flight. -25 DV, Stun Damage 1d10, +40kg)
Long Legs (25% longer, -3 APP, +2m Move)
Lizard Tongue
Increased Immunity to Alcohol (needs double the amount to get drunk)
Gear:
Spiked Leather Armor (-16 DV) (Modified for wings)
Spiked Shield (-5 DV)
Iron Helmet (-4 DV)
Crossbow (+8 SV, d20+1 Damage, 60m range, 2 handed)
16 bolts
Dagger (1d10 Damage)
Full lantern
Bottle of lantern oil
Winter sleeping bag
Hip sackFishing gear
2 person tent
Crowbar
Pickaxe
Soap
Towel
Toothbrush
Wool coat with hood (modified for wings)
Wool pants
Wool shirt (modified)
Playing cards
Bone dice
History:
Having long ago given up the tedium and boredom of a Militia soldier in Newburg, far removed from the
front lines and excitement, Zeeka (who can more often be found flying or hovering than actually
standing on the ground) has set out to find her own excitement. She’s a pure thrill seeker, and not
concerned with the future, nor is she a “believer” in the Aberrationist pogrom. She’s had to sell off most
of what little she owned to get what she thinks an Excavator should have… but she’s overdone it a bit.
Being small of frame, extraordinarily tall, very slim and not very strong, she’s found herself with more gear than she can
comfortably fly with. Now Zeeka has to decide; stay on the ground with all this stuff, or drop the heavy
stuff and stay aloft where she belongs
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Post by aardvark892 on Oct 11, 2016 20:57:10 GMT -8
Next, a self proclaimed Adonis of the Wasted Lands... you decide if he's on the mark or not.
Name: TomTom (just TomTom, no last name)
Hair color: Fox Red Eyes: Apple Red Skin: Caucasian
Home Area: Banner Cove, in Aberratia
Language: Common Age: 23
Character Type: Mutant, Freakish Horror/Self Proclaimed Adonis
Pre-Game Caste: Infantryman (Deserter)
Outfitting Code: WE Read/Write? No Math? No
Height/Weight: 200kg 453cm (14.8 feet tall, 441 lbs)
Handedness: Right Swimming: Fair
Move: 8.5m #Attacks/Rd: 1
BASE SV 0-50
BASE DV -7
Money: 188sp
END 136 Healing Rate: 51 (due to mutations)
STR 126 Damage: +24 Range: +120%
AGL 40 DV Bonus: -2 DV Move Rate Mod: +0.5m
ACC 34 SV Bonus: Nil
INT 33
PRC 52 Initiative Modifier: +1
WLP 35
APP 50
Skills:
Weapons Expert (Javelin, +4 SV, +2 Damage)
Dodge (-5 DV)
Gunslinger (+1 Initiative, +3 SV, +2 Damage)
Riding
Knife Fighter (+2 SV, +2 Damage)
Gambler (+10 Gamble Roll)
Technician, Electrical
Mutations:
PRIME:
Size Increase (all increases applied)
Acid Spit (6m range, use 2x/day per rank, SV +6, d6+2 damage per round for 1d6 rounds
Increased Cellular Activity (Does not age, triple healing rate (already applied))
Aura of Protection (range: self, use 2x/day per rank, duration=WLP in rounds, -10 DV +10 pt Force Field)
Force Field (use 2x/day per rank, duration=WLP in rounds, 9 points (19 total with Aura of Protection)
MINOR : Blood Color Alteration (Clear, no pigmentation)
Awesome Body; figure is ideal for gender (bonuses already applied)
Only four toes per foot
Baldness (completely hairless, body smooth like a swimming champion)
Elongated, square dimpled chin
Extra joint in fingers and toes
FLAWS : Visual Disorder – Trachoma: This character’s corneas are scarred and he cannot tolerate bright lights,
and thus on sunny days or under flood lights he is easier to hit, (+30 DV) and reduce his SV by -20. A pair
of good sunglasses will correct this, but only if they’re stylish and black.
Permanent Rhinitis – 45% chance each day of sinuses being completely blocked, otherwise is almost
always stuffed up and sniffly.
Faulty Immune System – All immune system type Hazard checks are two categories more difficult
Gear (all clothing items altered to fit Tom’s incredible size)
11 silver piece debt to home town
Machete (SV 50, d12+25 damage)
2 Knives (SV 52, d8+26 damage)
Bow (SV 50, d12+24 damage)
8 Arrows
2 Javelins (SV 54, d12+26 damage)
Submachinegun (+1 Initiative, SV 63, d20 damage)
48 SMG ammo
Survival Rifle with full clip and 8 extra rounds (+1 Initiative, SV 67, d20 damage)
Wrist lock Sling Shot (SV 52, d6 damage (possibly d6+24 if GM allows strength bonus)
Thorn Armor (-18 total DV, -0.5 movement, 3kg, Biters take d6 damage)
Studded Leather Armor (total -19 DV, -0.5m movement, 5kg)
Junk Armor (Sell this off. Tom’s waay too vain to wear junk armor)
Junk Shield (ditto)
Junk Helmet (ditto twice)
Spiked Shield (-5 DV, can be used as dagger in melee)
2 Iron Helmets (won’t wear it because it messes up his hair, and one to spare)
Electrical Technician Toolset
Tinderbox
10 Torches
1 candle
Cutlery Set
Full Water Skin (2L)
Summer Sleeping Bag
Winter Sleeping Bag
Stylish black sunglasses
Coin Pouch
Backpack
5m Rope
Sewing Kit
Whetstone
Shovel
Work Boots
Work Gloves
Poncho
Cotton Pants
Cotton Shirt
25 days Dried Rations Lantern (full of oil, plus additional bottle)
Hip Sack
Fishing Gear
2 Person Tent (only Tom fits)
Pickaxe
Crowbar
Soap
Towel
Toothbrush
Wool Coat with Hood
Wool Pants
Wool Shirt
Playing Cards
Bone Dice
History:
A 14 foot Adonis… or at least that’s what TomTom thinks of himself. He’s almost right, though… golden
tan, rippling toned muscles, red hair and eyes, smooth and hairless. It helps that he’s got to always wear
sunglasses due to his trachoma. For a “Freakish Horror”, he’s quite handsome… until you talk to him.
Due to the ever present stuffiness, he always sounds stuffed up, and his nose is always running.
TomTom is also very faint hearted whenever it comes to anything that might get him sick… he’s always
the first one in a crowd to catch the latest virus. All that said, TomTom can be a true combat monster.
He’s super tough, heals extremely fast, can dish out a ton of hand to hand damage, and he’s got a good
deal of combat training under his belt from his infantry days. Speaking of which, the infantry was just
too dirty a job for him, so he bailed out at the first chance he got. He’s easy to spot and remember, so
TomTom’s always careful to avoid anywhere near his home town.
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Post by aardvark892 on Oct 11, 2016 21:04:53 GMT -8
And last but not least, and I do mean that, meet Sunshine Noodles. Just don't make any remarks about her name...
Name: Sunshine Noodles
Hair color: Brown Eyes: Hazel Skin: Fair
Home Area: Rusted Hulk in the Crossroads Region
Language: Common Age: 30 (appears 22)
Character Type: Bio-Replica, Industrial
Pre-Game Caste: Draftee
Outfitting Code: MO Read/Write? Yes Math? No
Height/Weight: 70kg, 191cm (154lbs, 6’4”)
Handedness: Left Swimming: Cannot Swim
Move: 6m, 5m in armor #Attacks/Rd: 1
BASE SV 0-50
BASE DV -29 with armor and helmet
Money: 53sp
END 82 Healing Rate: 10
STR 92 Damage: +12 Range: +60%
AGL 31 DV Bonus: 0 Move Rate Mod: 0
ACC 34 SV Bonus: 0
INT 18
PRC 30 Initiative Modifier: 0
WLP 33
APP 12
SKILLS:
Gunsmith 1
Pick Pocket 1
GEAR: Musket (+14 SV, rate 1 every 3 rounds, d20+3 damage, range 140m)
Musket Pistol (+7 SV, rate 1 every 3 rounds, d20 damage, range 25m)
70 shots worth of wadding, powder, etc.
Machete (damage d12+1)
Knife (d8 damage)
Leather Armor (-10 DV, -0.25m movement)
Breast Plate (-15 DV, -0.5m movement)
Iron Helmet (-4 DV, -0.25m movement)
Tinder box
12 torches
4 candles
Cutlery set
Full water skin (2L water)
Summer sleeping bag
Coin pouch
Backpack
9m of rope
Sewing kitWhetstone
Shovel
Work boots & work gloves
Poncho
Cotton pants and shirt
23 days of dried rations
Full lantern and bottle of oil
Winter sleeping bag
Hip sack and fishing gear
2 person tent
Crowbar and pickaxe
Soap and towel
Toothbrush
Wool coat with hood
Wool pants and shirt
Playing cards and bone dice
A well-trained and obedient farm dog, which only barks when raising the alarm, and only attacks when
ordered to do so.
History:
Sunshine Noodles (she found that name on a broken billboard in the ruins; she will never know what her
real name was) lead a boring, life full of hard work, tedium, and loneliness… until someone in the town
militia decided that she was just what they needed; a strong work horse to carry all their gear around for
them. As it turns out, Sunshine felt that slave work really wasn’t her cup of tea, and she fled. Since she
also ran away with most of the squad’s gear, she feels it probably not be in her best interest to ever
return to town (there’s a 73% chance of being recognized and thrown in jail if spotted). Luckily, she’s
found that her endurance and strength work well for an excavator, and so Sunshine has decided to
throw her lot in with adventurers
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Post by aardvark892 on Oct 11, 2016 21:14:35 GMT -8
Here's hoping that this book is still in the works, along with the expansion! Regardless, I love this game!
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Post by nds119 on Nov 7, 2016 23:09:23 GMT -8
Hey guys, I hope this thread is still ongoing because I have some PC's from a solo campaign I ran awhile back that I'd love to share with you. This is not the first PC generated for my campaign, but quickly became one of my favorites to use and I hope you like her!
Name: Josephine "Jo" Sangria Race: Typical Mutant Caste: Mercenary (left on bad terms)
Age: 24 Gender: Female Hair color: Dark brown Eye color: Hazel Skin color: Light brown Weight: 52 kg; 114.6 lbs Height: 173 cm; 5' 6"
Hometown: Sandbarra Handed: Right Languages: Spanish, English Read & Write?: Yes Do math?: Yes Swimming ability: Fair Positive traits: Adventurous, charismatic, dedicated to family Negative traits: Impatient, petty, manipulative Fears: Oppression, being powerless Sexual orientation: Bisexual Religious preference: Old-world Catholic, personal faith Outfitting: WE
END: 43 (Healing rate: 12) STR: 41 (Damage: +2; Range +10%) AG: 39 (DV: -2) ACC: 66 (SV: +8) INT: 41 PER: 45 (PIM: +1) WILL: 29 APP: 38
Skills Brawling (1) Navigate by Stars Tracking (1) Gambling (2) Negotiating (1) Riding (3) Wilderness Survival Stealth (2)
Prime Mutations Poison Immunity Increased Cellular Activity (triples healing rate) Mind Crush (range: 87m, use 3x/day per rank, d10 damage)
Minor Mutations 2 nipples per breast Copper blood color Pointed ears
Flaw Mutations Coronary Thrombosis (must pass END based, type B hazard check per physical encounter or suffer d20 damage and -30 SV penalty)
Equipment 139 silvers tinder box 5x torches 8x matches full lantern w/ oil 2L water skin summer/winter sleeping bag backpack 5m rope sewing kit whetstone shovel work boots/gloves poncho cotton pants/shirt 15 days rations cutlery set hip sack w/ fishing gear 2 person tent crowbar and pickaxe soap, towel, toothbrush wool hooded coat, pants, shirt playing cards w/ bone dice Assault rifle w/ 23 SR rounds (standard config) (3 initiative, +12 SV, d20 damage, accurate to 900m, 5kg) Auto pistol w/ 11 SP rounds (2 initiative, +12 SV, d20 damage, accurate to 250m, 1.1kg) Shotgun pistol w/ 8 Buckshot shells (1-2 initiative, +15 SV, 3d10 damage, accurate to 20m, 2.6kg) Machete (1 initiative, d12+1 damage, 1kg) Dagger (Bayonet) (1 initiative, d10 damage, 500g, fits on rifle) Scrap relic armor (-20 DV, -.75m, 3kg) Army helmet (-5 DV, -.25m, 2kg)
Backstory Born to an impoverished family in Sandbarra, and being the eldest of six, Josephine has known the weight of responsibility since childhood. Having something of a wild streak, Jo had earned the contempt of both her own mother and their conservative neighbors while doing whatever it took to keep her siblings fed and happy, even if it sometimes meant climbing over the walls after dark, getting into fights, or dicing her own belongings away. Tragedy entered her life again at the age of 18 when her mother and one of her siblings became stricken with white plague and died in their sleep before she could afford a vaccine to save them. Promising she would never again let herself be powerless to help her family, Jo left her siblings in the hands of their godparents and found work with a traveling band of mercenaries calling themselves the Hoplites. Under the guidance of their leader, a mutant woman named Selma, Jo learned how to fight, ride, shoot, and survive on her own for weeks at a time. During this time she also learned to control her heart palpitations, and adapted despite experiencing repeated clot blockages so near her coronary arteries. After spending 5 years of her life with the mercenaries, Jo earned enough pay to move her family to Overpass, where they live under the care of a man named Rosell, a close friend of their father. Her family taken care of, and having since left the Hoplites over a violent disagreement with their leader (14% every mercenary encounter will be the Hoplites, who will attempt to rob and sell her and any companions into slavery), Jo now attempts to seek her fortune and make a name for herself with her newfound colleagues as they pursue a life of adventure in the apocalyptic ruins of the Old World.
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Post by Praesolus on Jul 1, 2018 12:13:13 GMT -8
Is this still ongoing? If so, I'd best get a character submitted!
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Post by aardvark892 on Dec 31, 2022 12:32:26 GMT -8
It's hard to believe that this project and the Expansion book have been in the works since at least before 2016. Six years and counting of anxious, eager waiting. I know that TME isn't WMcA's lifeblood and he's got a lot on his plate medically, so I'm not trying to badger (badder?) or anything. I'll be the first in line to purchase any and all content that comes out for TME.
Tim Schuster
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Post by Praesolus on Jan 1, 2023 8:03:03 GMT -8
I can't wait. I've bought almost all of the current books in the line (think there's one or two left), and will definitely be doing the same with anything new.
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