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Post by mechslayer on Feb 4, 2014 20:19:24 GMT -8
some character types have very low END , such as the bioreplica pleasure models( with a maximum of 38 END ) while the industrial and battle bioreplicas have AT LEAST 50/60 endurance points.for my personal taste i allow players to create characters with as much survivability as possible , but the only fight a pleasure model could walk away from would be for instance, a back alley knife fight with a prostitue , over turf. as a referee how should i handle these character types? i thought that maybe i could give such pc's an END bonus ,just for my personal campaigns, but id like to bounce this off the forum.
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Post by providence13 on Feb 4, 2014 22:26:00 GMT -8
Hey mechslayer, if you feel the players need a boost, do it. I've considered rolling an extra Caste on the PSH table for those that might need an extra boost. Maybe she had a 2nd career. This would be for those that need it, not to stack more combat skills on top of combat skills. (If my players read this..)
TME pg 10, 25 is baseline for each Trait. 25 is in the 10-34 "average" column for modifiers; heals 3 END/day. This basic pleasure model gets 18+d20 END and will be at least "average" up to above average at 38. At 38 END she's in the 35-44 column healing 4 pts/ day.
But wait, she's a replicant and gets +2 END/day on top of that. (pg 19) Now she heals at 5 to 6pts/day. That's like having a 45-54 or 55-64 END. Definitely above average.
However, she's probably going to roll prostitute or court attendant for Caste, further knocking her END by 1d6.. But that doesn't touch her AGI. 32 to 70 AGI is a big range and you're likely to have a high DV bonus. Find some armor, fast. Use what she's got; to be blunt. Get a shield. Most of the weapons your enemies have will kill the average player in about 2 hits. Doesn't matter who you are or how tough. Try not to get hit. Maybe she is a prostitute. If so, she has Erotic Arts. That makes her a 1/2 point Medic, or thereabout and those under her care heal an additional 1pt/day.. I would rule that this bonus certainly applies to her, unless she's incapacitated. This skill also grants + 2d4 APP on top of her "50 +d100 APP" and the +1d6 if her Caste is prostitute.
Check out the Negotiate skill, pg 47. Chances are, the replicant's APP will be so high that the low to average INT and WIL won't matter, much. Convincing a "friendly" person of something is pretty easy. Even 0 pts in the skill can give you around 72% with a C HC. Could be a lot higher. Wait until you actually put a skill point in it.
You won't stay Rank 1 for long! 60 EF is only 3 skullocks away. +20% END, then +9 at Rank 3. Advancement is fast in TME. My players were laughing and shaking their heads during chargen. Now, those characters are pretty tough. The meanest one, Randy Mandibles, started as an escaped personal slave. "You mean I start the game as a beat up man servant with a black eye? I start the game with damage?!" :-)
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Post by maxstone on Feb 16, 2014 16:42:47 GMT -8
Hi Mechslayer! Speaking of low END... one of my players started with 12 END! At first all the group tried to protect him as much as possible. Stronger characters used to capture weak enemies and hold them still, allowing Johnny to kill em with his pickaxe... ( as he was a miner and had Weapon Expert 2 with that weapon). Pure fun! As soon as he got to Rank 4 he had enough END to engage in melee like the rest of the group. I like to keep every randomly rolled character as it is, but you could establish a minimum END value for your campaign, for example. ps: Johnny is dead now, killed by a large group of bipedal rats. I think no one would have made it out alive, no matter how high his END. In some cases it's better to avoid fights
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Post by providence13 on Feb 22, 2014 10:09:06 GMT -8
ps: Johnny is dead now, killed by a large group of bipedal rats. I think no one would have made it out alive, no matter how high his END. In some cases it's better to avoid fights
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Post by rexbannon on Feb 22, 2014 16:19:22 GMT -8
ps: Johnny is dead now, killed by a large group of bipedal rats. I think no one would have made it out alive, no matter how high his END. In some cases it's better to avoid fights Thank you maxstone for saying this! My group of players never run and it infuriates me as a GM. At least there are some sane players out there.
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Post by rexbannon on Feb 22, 2014 16:21:37 GMT -8
Maxstone! be sure to post a brief history of the character on the wall of rememberance! its looking kinda empty with just two of my players former characters.
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Post by maxstone on Feb 22, 2014 17:50:32 GMT -8
ps: Johnny is dead now, killed by a large group of bipedal rats. I think no one would have made it out alive, no matter how high his END. In some cases it's better to avoid fights >image< haha you made my day Prov! To Rexbannon: Sure will! I have 2 dead characters to commemorate!
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mag
New Member
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Post by mag on Jan 21, 2015 5:02:53 GMT -8
This is probably totally thread necromancy but I don't want to create a seperate thread. I kicked a few dice with a friend to get a feeling for the mechanics, no real scenario, just rolling random encounters. He got incredibly lucky when rolling his character (Cyborg with high agility and several defensive implants) and scored like -68 DV (with activated Forceshield) on a Rank 1 character! The encounters I rolled were a Mecha-hacked Service Android who didn't noticed him, a pointy-stabby-shrub and seven Aberrant Rats.
One of the Aberrant Rats was enormous and the only one who could hit beyond the rule of zero. Just to get at least SOME action going, one Rat outmaneuvered him while the rest distracted him. So the sneaky rat could score a hit with the +30 SV for attacking someone from behind. It did a total of four, glorious damage.
I'm a bit in a pinch here. Encounters that seem fit for Rank 1 (Moaners, rats, etc.) can't put up a challenge since they don't even get past the defense while higher encounters would most likely roflstomp him and use his entrails for wallpaper in their lair. Any ideas?
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Post by providence13 on Jan 21, 2015 7:54:11 GMT -8
Hey mag. Combat is a great way to shake down the rules and get a feel for things. Having a -68 DV is pretty tough for Rank 1. Force Shield is also pretty rare, so lets keep this borg alive as long as possible.
Those Aberrant Rats are real brutes. The borg is lucky to have one round to activate the shield. It wouldn't take long for the rats to figure out that they can't bite the really tasty parts with him dancing around. They could access the soft bits by knocking him down. Seven rats as large and strong as average men.. Knock him down. Is this where they usually hunt? Dig a few holes in the ground so he trips and goes down to their level. (4 damage might not sound like much. The average ME person would be knocked out by a half dozen of those hits.)
Like you said, some rats might make a good distraction, others just might try and get to the tasty face bits. Once you're on the ground, it is easier to be hit. Check out Grapple rules.
On a different note.. Force Shield will run out of power eventually. For my games, I say it has a distinctive sound, so players can't try to sneak around with it on. Your game may vary.
Also, -30 DV is dang fine protection. Why that's as good as 3 tower shields!.. (I brought it down to -15 DV in my game. Still a mighty fine shield.)
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mag
New Member
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Post by mag on Jan 22, 2015 1:00:36 GMT -8
I'll make sure to salvage the Force Shield from his corpse when he's dead The idea to prepare the Battlefield in favor of the enemy to give them a chance against strong players is very good. I imagined Aberrant Rats as an animal that sticks together in packs and probably employs some simple tactics. They're not very smart but according to Darwin, all Aberrant Rats without tactics pulled the short stick. Without the ability to use tools, I thought it is a bit far fetched to have them set up traps. It wasn't occuring to me that they could employ natural occuring hazards, dead ends, basically choosing their battlefield and laying down ambushs where their respective talents give them the edge. Can you imagine a room in some ruins where the ceiling hangs very low, everyone beyond 1,70m has to move in a ducked position and then you get assaulted by a pack of rats that moves around fully standing?
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Post by ecocola on Jan 23, 2015 18:36:05 GMT -8
flanking is good, power drain is another. but as for meatshields, if you up the encounter a little past their rank things can get brutal even for tough people. I was playing mall of doom with my group, and one fellow who had 90 endurance and -29 DV played the meat shield role, but what he didn't expect was special moaners, and this one had an assault rifle. Long story short, he died slung over the back of another character being used as a meatshield.
Good fun, there are seriously tough monsters out there though, and not all consider armor DV when attacking. Plus i usually add some extra homebrew modifiers, like being flatfooted such as when surprised or getting hit with an attack of opportunity. Only your armor counts, no agility or shield modifiers. only what you wear.
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Post by thorneldrich on Jan 24, 2015 10:29:03 GMT -8
Yeah... Ambushes can really spoil your whole day. Even Skullocks can kill ya if they have good cover & the element of surprise (& an adequate weapon).
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