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Post by providence13 on Jul 21, 2013 10:09:32 GMT -8
The Move bonus for Agility has a smooth progression in .25m increments. At 126-130 you get +3m bonus to Move. At 131-135 the bonus jumps to +3.75m. Every 5 Trait points over 135, you get +.25m Move. Should the bonus at 131-135 be +3.25?I'm extending the entire table to 300 for quick referencing and this will make a bit of a difference down the line. OK, sounds like I got permission. TME Trait.xlsx (31.12 KB) TME_Trait.pdf (40.53 KB) Here's the excel and pdf. It's nice to be able to edit the files (excel) if you want to change anything for each GM's unique game. I thought the Move bonus was off starting at 131-135. It might not be, but the new numbers follow the standard progression.
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Post by rexbannon on Jul 21, 2013 14:41:37 GMT -8
Excellent ! Cant wait for you to post it.
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Post by providence13 on Jul 25, 2013 6:21:03 GMT -8
It's funny that I didn't notice it until I put this together, but you really don't need a table. Strength Damage Bonus, Agility and Accuracy are all the same mods; 2 starting at 35-44. Strength Range bonus starts at 10% at 35-44 and goes up 10% thereafter. Incidentally, this is 3 pts under Endurance Heal/Day x10 expressed as %. Don't know if that actually helps.. just interesting facts.
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Post by providence13 on Oct 18, 2013 9:17:27 GMT -8
TME Trait.xlsx (12.78 KB) TME_Trait.pdf (36.52 KB) OK, I had some errors in my table. Hopefully this has been corrected. Let me know of any others.
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