Post by Mutant Lord: William McAusland on Apr 19, 2013 19:48:54 GMT -8
Nuclear Sunset: The Southwest
by Toric » Mon Jun 13, 2011 1:58 am
Has anyone checked this out yet? It's only $1.99 at rpgnow. Written for Mutant Future but I would say it is easily adaptable to any post apocalyptic game, particularly those with settings similar to old-school Gamma World including TME.
It is only a 24 page book but packs in a lot of information describing portions of ruined Nevada, Utah, Arizona, Colorado and New Mexico. It covers Springtown (Colorado Springs), Vega (outside Las Vegas), Rhino (Reno), Salt Lick (Salt Lake), Tusk (Tucson) and others.
The book starts with some fiction to set the tone and then launches into a half-page primer on the Southwest area described in the book.
Each town is then given a two or three paragraph write-up, information on population, economic activities, government, racial diversity, and infrastructure followed by adventure hooks for the area and relations with the various factions active in the area of which there are six.
Next, major ruins in the area are briefly described along with chances of finding a hoard (relics), chances of random encounters, and hazards found in the area such as radiation and disease.
Roughly one page describes major topography of the area and then the final four pages describe the six factions including symbol, motto, requirements for membership and benefits of membership.
A full color map of the campaign area is included.
There are virtually no rules references in the book despite being marketed as for Mutant Future. In fact, the only things I can find that are taken from Mutant Future are the racial diversity information and the information on finding Hoards and Hoard Classes which are specifically pulled from Mutant Future. Otherwise, there are no other references to rules and no monsters or characters written up. Funnily enough, the racial diversity stuff almost directly applies to TME using the terminology pure human, android, mutant human, mutant animal, and replicant (bioreplica). The chances of finding a hoard (relics) and the class of hoard (rarity of relics) can easily be adapted.
All in all it is a very cool book, especially for the price, and easily can be slotted into a TME campaign.
Re: Nuclear Sunset: The Southwest
by WillMcAusland » Mon Jun 13, 2011 5:49 pm
Sounds like a great resource and idea mine. I know that a lot of people have been using the TME rules for a resource book for their mutant future game, so it goes both ways. I love Mutant Future, too, although we avoided looking at it while in the development for TME because of fear of subconscious copying.
Re: Nuclear Sunset: The Southwest
by Brutorz Bill » Sat Jun 18, 2011 1:27 am
I haven't picked it up yet, but it is definitely on my to buy list.
by Toric » Mon Jun 13, 2011 1:58 am
Has anyone checked this out yet? It's only $1.99 at rpgnow. Written for Mutant Future but I would say it is easily adaptable to any post apocalyptic game, particularly those with settings similar to old-school Gamma World including TME.
It is only a 24 page book but packs in a lot of information describing portions of ruined Nevada, Utah, Arizona, Colorado and New Mexico. It covers Springtown (Colorado Springs), Vega (outside Las Vegas), Rhino (Reno), Salt Lick (Salt Lake), Tusk (Tucson) and others.
The book starts with some fiction to set the tone and then launches into a half-page primer on the Southwest area described in the book.
Each town is then given a two or three paragraph write-up, information on population, economic activities, government, racial diversity, and infrastructure followed by adventure hooks for the area and relations with the various factions active in the area of which there are six.
Next, major ruins in the area are briefly described along with chances of finding a hoard (relics), chances of random encounters, and hazards found in the area such as radiation and disease.
Roughly one page describes major topography of the area and then the final four pages describe the six factions including symbol, motto, requirements for membership and benefits of membership.
A full color map of the campaign area is included.
There are virtually no rules references in the book despite being marketed as for Mutant Future. In fact, the only things I can find that are taken from Mutant Future are the racial diversity information and the information on finding Hoards and Hoard Classes which are specifically pulled from Mutant Future. Otherwise, there are no other references to rules and no monsters or characters written up. Funnily enough, the racial diversity stuff almost directly applies to TME using the terminology pure human, android, mutant human, mutant animal, and replicant (bioreplica). The chances of finding a hoard (relics) and the class of hoard (rarity of relics) can easily be adapted.
All in all it is a very cool book, especially for the price, and easily can be slotted into a TME campaign.
Re: Nuclear Sunset: The Southwest
by WillMcAusland » Mon Jun 13, 2011 5:49 pm
Sounds like a great resource and idea mine. I know that a lot of people have been using the TME rules for a resource book for their mutant future game, so it goes both ways. I love Mutant Future, too, although we avoided looking at it while in the development for TME because of fear of subconscious copying.
Re: Nuclear Sunset: The Southwest
by Brutorz Bill » Sat Jun 18, 2011 1:27 am
I haven't picked it up yet, but it is definitely on my to buy list.